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MTG >Metagame Modern > deck R

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About Modern R

Belonging to the metagame from Modern, R is a deck with the following key cards: Mountain, Pyretic Ritual, Ral, Monsoon Mage , Wrenn's Resolve, Reckless Impulse, Firebolt, Incinerate, with an overall win percentage of 63.6% in 11 games in the last 6 months. . In recent appearances jorgeelias made 18º at Modern Challenge 64 and B1GR4T made 5V-0L at Modern League.

Main Deck cards R

Sideboard cards R

Strategy

Deck **“R”** in Modern—based on your list—is essentially a **Mono-Red Burn/Prowess hybrid with light Storm elements**. It combines classic face-damage efficiency with explosive spell-chaining turns and a small artifact/spell-synergy package. Let’s break it down. --- # 🔥 Core Strategy The primary goal is simple and brutal: > **Deal 20 damage as quickly as possible using hyper-efficient red spells.** This deck plays like a mix of: - **Burn** (direct damage to the opponent) - **Prowess** (creature-based spell synergy) - **Red Storm-lite** (Ritual + Past in Flames burst turns) It wins through: - Fast early creature pressure - Direct damage to face - Explosive multi-spell turns - Occasional grind through card advantage engines --- # 🧨 Main Game Plan ## 1️⃣ Early Pressure (Turns 1–2) Ideal starts: - **Goblin Guide** - **Monastery Swiftspear** - **Voldaren Epicure** Followed by: - Lava Spike - Lightning Bolt - Rift Bolt - Skewer the Critics - Shock These creatures turn every spell into extra damage via: - **Prowess** - Efficient attack triggers If unanswered, Swiftspear + 2 spells = 3–5 damage instantly. --- ## 2️⃣ Burn Core The deck runs the most efficient burn spells ever printed: - Lightning Bolt - Lava Spike - Rift Bolt - Skewer the Critics - Chain Lightning (if allowed in your Modern variant — note: not Modern-legal) - Skullcrack (anti-life gain tech) - Searing Blaze / Searing Blood This gives redundancy and consistency — critical for Burn. --- ## 3️⃣ Spell-Chaining / Explosive Turns This is where your list gets interesting. You include: - Manamorphose - Wrenn’s Resolve - Reckless Impulse - Experimental Synthesizer - Pyretic Ritual - Ruby Medallion - Past in Flames - Ral, Monsoon Mage This package allows: ### 🔥 Big Combo Turns - Ritual → multiple spells - Manamorphose chains - Impulse draw effects - Flashback everything with **Past in Flames** You can sometimes deal 10+ damage in a single turn out of nowhere. This makes the deck less linear than traditional Burn and harder to play against. --- # 💎 Utility & Tech Cards ### ✅ Eidolon of the Great Revel Devastating vs: - Control - Combo - Low-curve decks - Mirror matches It punishes opponents for trying to stabilize. --- ### ✅ Smash to Smithereens Artifact hate that still deals damage. Excellent vs: - Hammer Time - Affinity - Tron artifacts --- ### ✅ Skullcrack Stops: - Lifegain - The One Ring prevention - Solitude lifelink - Kitchen Finks --- ### ✅ Leyline of Combustion Anti-control / anti-removal card. Punishes decks that target your creatures. --- ### ✅ End the Festivities Sweeper for: - Tokens - Ragavan - Small creature swarms --- # ⚡ Strengths of Deck R ## ✅ 1. Speed Can win on: - Turn 3 consistently - Turn 2 with explosive draws Few decks can race it without interaction. --- ## ✅ 2. Redundancy So many spells do: > 3 damage for 1 mana Very consistent game plan. --- ## ✅ 3. Explosive Potential Past in Flames + Ritual turns allow: - Unexpected lethal - Comebacks from empty hand - Huge prowess swings Traditional Burn doesn’t have this ceiling. --- ## ✅ 4. Punishes Greedy Decks Modern decks that: - Shock themselves - Fetch aggressively - Use pain lands Are naturally weak to this strategy. --- ## ✅ 5. Strong vs Combo & Control You pressure life total fast. They must react immediately or die. --- # ❌ Weaknesses ## ❌ 1. Lifegain Biggest enemy. Cards like: - Leyline Binding + lifelink creatures - Solitude - Omnath - Collective Brutality - Kor Firewalker Can be devastating. (Skullcrack helps, but not always enough.) --- ## ❌ 2. Large Creatures You struggle against: - Murktide Regent - Tarmogoyf - Sheoldred - Primeval Titan Unless you win before they matter. --- ## ❌ 3. Inconsistency from Storm Package Past in Flames + Ritual adds power… …but also: - Dead draws - Awkward hands - Lower average damage density Sometimes you draw combo pieces instead of burn. --- ## ❌ 4. Eidolon Symmetry Eidolon hurts you too. Spell-heavy draws can backfire. --- ## ❌ 5. Graveyard Hate Past in Flames folds to: - Relic of Progenitus - Endurance - Leyline of the Void --- # 🎯 Play Patterns ### Aggro Plan T1: Swiftspear T2: 2 spells + attack T3: Burn spells to face Simple and effective. --- ### Combo Burst Plan Turn 3–4: - Ritual - Manamorphose - Impulse draw - Past in Flames - Recast everything Opponent dies from 12+ life unexpectedly. --- ### Grind Plan Experimental Synthesizer Reckless Impulse Wrenn’s Resolve Keeps cards flowing longer than classic Burn. --- # 📊 Compared to Traditional Modern Burn | Traditional Burn | Deck R | |------------------|--------| | Extremely consistent | More explosive | | Lower variance | Higher ceiling | | Less card draw | More card velocity | | No combo finish | Has combo turns | | Safer | Riskier | --- # 🧠 Skill Requirement This version is harder to pilot than standard Burn. You must: - Count damage precisely - Sequence spells correctly - Know when to go all-in - Play around lifegain - Track storm-style turns Mis-sequencing can cost lethal. --- # 🏆 Overall Evaluation Deck R is: > 🔥 A high-octane mono-red hybrid that blends Burn consistency with Storm explosiveness. It is: - Fast - Dangerous - Capable of absurd damage - Punishing to slow decks But: - Vulnerable to lifegain - Slightly less consistent than stock Burn - Weak to heavy interaction + graveyard hate --- If you'd like, I can: - Suggest a more optimized Modern-legal version - Separate it into “Pure Burn” vs “Storm Burn” builds - Provide matchup analysis vs top Modern decks - Suggest a sideboard for current meta Just tell me what direction you want 🔥

Modern deck R: Last winning deck

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Modern Deck Tech: Ruby Storm

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