Magic: the Gathering

Deck Guide

Pauper: Mono White Robots - Deck Tech & Sideboard Guide

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Mono White Robots plays with eight zero-drop creatures and several one-drops to maximize Leonardo, Big Brother's damage potential, along with an artifacts subtheme!

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translated by Romeu

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revised by Tabata Marques

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Mono White Robots is a White Aggro variant that runs zero‑mana artifact creatures alongside Springleaf Drum to flood the board with one‑drops early. The archetype has gained support over the years from creatures whose mana value is reduced by the number of creatures on board, but Leonardo, Big Brother put it on the League radar.

This is a more explosive version of White Weenie, but it trades speed for consistency and staying power. Most matches are defined by how well you can establish interactions in the first two turns, and any removal or Counterspell that gets in the way can ruin the entire setup, setting the player back several turns.

The Decklist

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Maindeck

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We bet on the Ornithopter and Phyrexian Walker engine with Springleaf Drum to accelerate mana and enable some interactions. Having so many zero‑drops with zero power creates some uncomfortable topdeck situations, but they are essential to amplify synergies and increase Leonardo, Big Brother's power.

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Our one‑drops also lean into synergy with Ardent Recruit, where Novice Inspector and Thraben Inspector add to the artifact count on board to enable Metacraft. On top of that, they provide extra draws in the mid‑game.

Elite Interceptor is a recent addition with another reusable ETB, and it can remove blockers from the way.

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Leonardo, Big Brother is the main win condition. Our ideal turns involve flooding the board with zero‑drops and one‑drops in the early turns, bouncing an attacking Ornithopter back to hand, and putting it back into play for five or more damage.

Then we cast Ornithopter again and bounce Leonardo back to hand with Spider-Man, Web-Slinger to repeat the loop the following turn. Spider‑Man is also an excellent attacker in the early game.

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Since we can flood the board easily, we can also quickly reduce the cost of Salt Road Packbeast and Search Party Captain for more card advantage sources and decent bodies on board. In my experience, they tend to be the best side‑out, and I would even reconsider which cards I'm not running in the maindeck that have more synergy for reliable low costs, but they have a role in the list.

Ramosian Rally enables more go‑wide attacks and combat tricks in Aggro mirrors. Since Ornithopter and Phyrexian Walker have zero power, Rally is a way to push through the last points of damage with them.

Sideboard

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As long as Affinity remains a prevalent competitor in the Metagame, Dust to Dust is necessary in white decks to deal with it. A combination of Springleaf Drum and a zero‑drop can enable casting it on turn two on the draw.

Sunlance answers individual threats. Useful against Elves and Rally; it can come in against Madness to deal with Kessig Flamebreather or Guttersnipe, but it doesn't prevent prior setup or sequencing spells on the same turn the payoff is played.

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Thraben Charm and Relic of Progenitus answer graveyard‑based decks. Charm is also the best removal in this deck for dealing with threats of any size.

Sideboard Guide

Grixis Affinity

IN

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OUT

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Mono Blue Terror

IN

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OUT

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Madness Burn

IN

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OUT

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Elves

IN

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OUT

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Inside Out

IN

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OUT

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Spy Combo

IN

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OUT

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Wrapping Up

That's all for today!

If you have any questions, feel free to leave a comment!

Thanks for reading!