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MTG >Metagame Pauper > deck MonoBlack Control

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About Pauper MonoBlack Control

Belonging to the metagame from Pauper, MonoBlack Control is a deck with the following key cards: Swamp, Cast Down, Bojuka Bog, Fanatical Offering, Crypt Rats, Tithing Blade , Witch's Cottage, Defile, with an overall win percentage of 46.2% in 296 games in the last 6 months. The deck performances better against Gruul Ramp and Selesnya Gond Combo and worst against Grixis Burn and Orzhov Gates. In recent appearances IggorNakz made 4V-1L at FUGUETE CHAMP 283 - PLAY POINT and joelson made 3V-0L at TORNEIO PAUPER DO WEBER (17/03) - TIX PRO TOP 8.

Main Deck cards MonoBlack Control

Sideboard cards MonoBlack Control

Strategy

**Mono-Black Control (MBC) – Pauper** Mono-Black Control is one of Pauper’s classic archetypes. It plays a slow, grindy game focused on **removal, discard, incremental value, and life-drain finishers**. The version you’ve listed leans heavily into **artifact synergy and sacrifice value**, giving it strong card advantage and inevitability in long games. --- ## 🧠 Core Strategy MBC aims to: 1. **Disrupt the opponent early** with discard and removal. 2. **Control the board** using efficient kill spells and sweepers. 3. **Generate card advantage** through artifact recursion and sacrifice effects. 4. **Win slowly but surely**, usually with **Gray Merchant of Asphodel**, Crypt Rats, or steady life-drain/value pressure. This build especially thrives in long games, grinding opponents out of resources. --- ## 🔧 Key Elements of the Deck ### 1. Early Disruption - **Duress** – Removes noncreature threats (counterspells, burn, combo pieces). - **Extract a Confession** – Edict effect, strong against big creatures or Bogles. - **Chittering Rats** – Classic tempo play; puts a card from opponent’s hand on top of their deck. - **Cuombajj Witches** – Picks off small creatures and enables political or strategic pings. These cards slow the opponent and prevent explosive starts. --- ### 2. Removal Suite Mono-Black Control shines here: - **Defile** – Extremely efficient in a mono-Swamp deck. - **Cast Down** – Clean creature removal. - **Drown in Sorrow / Suffocating Fumes** – Sweepers against go-wide decks (Faeries, Elves, Kuldotha). - **Crypt Rats** – Repeatable board wipe and win condition. - **Tithing Blade // Consuming Sepulcher** – Edict on entry, then flips into a life-draining engine. You can answer almost any creature-based strategy. --- ### 3. Card Advantage & Artifact Engine This version is built around **artifact synergy and sacrifice value**: - **Ichor Wellspring** - **Lembas** - **Mephitic Draught** - **Nihil Spellbomb** - **Grim Bauble** - **Blood Fountain** These generate cards, life, or recursion value. Sacrifice outlets: - **Fanatical Offering** - **Reckoner’s Bargain** - **Eviscerator’s Insight** You sacrifice artifacts (or creatures) for cards and life, then recur them via: - **Blood Fountain** - **Refurbished Familiar** - **Troll of Khazad-dûm** (cycling and land-fixing role) This creates a grind engine where you’re often drawing 2–3 extra cards per turn cycle in the late game. --- ### 4. Finishers - **Gray Merchant of Asphodel (Gary)** – The classic closer. Devotion to black drains opponent for huge life swings. - **Crypt Rats** – Can wipe board and finish opponent simultaneously. - **Consuming Sepulcher (flipped Tithing Blade)** – Drains over time. - **Pactdoll Terror** – Punishes opponents for killing your creatures. Gary is the primary win condition, often ending games immediately after stabilization. --- ### 5. Utility Lands - **Bojuka Bog** – Graveyard hate. - **Witch’s Cottage** – Recurs Gray Merchant or Crypt Rats. - **Vault of Whispers / Darksteel Citadel** – Fuel artifact synergy. - **Khalni Garden** – Produces sacrifice fodder. These lands enhance your synergy without costing spell slots. --- ## ✅ Strengths ### 1. Incredible Removal Density You have answers to nearly everything creature-based. ### 2. Strong Against Aggro Between sweepers, life gain (Gary, Lembas, Bargain), and removal, aggro decks struggle to close games. ### 3. Excellent Long Game Artifact draw engines and recursion let you out-grind many decks. ### 4. Flexible Sideboard Potential Mono-color mana base allows highly consistent draws and strong sideboard choices. ### 5. Resilient to Spot Removal You gain value from sacrificing your own permanents. --- ## ❌ Weaknesses ### 1. Weak to Combo Decks like Familiars or Tron can go over the top if not disrupted early. ### 2. Struggles vs Big Mana Tron-style decks generate more inevitability and larger threats. ### 3. Devotion Not Maximized Because many permanents are artifacts, **Gray Merchant devotion count may be lower** than classic creature-heavy MBC builds. ### 4. Slower Clock You rarely win quickly. Fast combo or burn can sometimes race you. ### 5. Graveyard Hate Vulnerability Some recursion elements can be weakened by opposing graveyard hate. --- ## 🧩 Matchup Overview (General) - ✅ Favored vs Aggro (Kuldotha, Elves, Mono-Red) - ✅ Solid vs Midrange Creature Decks - ⚖️ Even vs Faeries (depends on sweepers resolving) - ❌ Tough vs Tron - ❌ Tough vs Dedicated Combo --- ## 🎯 Playstyle Summary This version of Mono-Black Control is: - Methodical - Attrition-based - Value-oriented - Highly interactive You’re not trying to overwhelm — you’re trying to **exhaust** your opponent. Once both players are low on resources, your recursion and Gray Merchant give you inevitability. If you enjoy long, grindy games where every card matters and small advantages snowball into inevitability, this is one of Pauper’s most satisfying control decks to play.

Pauper deck MonoBlack Control: Last winning deck

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Pauper: Black Mage Gardens - Deck Tech & Sideboard Guide

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