MTG > Metagame Commander > deck Mr. House, President and CEO
Main Deck cards Mr. House, President and CEO
Strategy
Ah, the "Mr. House, President and CEO" deck in Commander, what an interesting concept! This deck focus on a mix of artifacts, chaos effects, and a bit of control. Mr. House, President and CEO must be quite the figurehead in this deck! **Strategy:** The deck revolve around generating value through artifacts like Sol Ring, Smothering Tithe, and Arcane Signet. It also features disruptive elements such as Vexing Puzzlebox and The Deck of Many Things to keep opponents on their toes. With cards like Berserker's Frenzy and Maddening Hex, it looks like there's an element of chaos and randomness, making each game unique and unpredictable. **Good Points:** The deck has a good mix of ramp, control, and chaos elements, allowing for varied gameplay experiences. Cards like Swords to Plowshares and Wyll's Reversal provide interaction and protection, while powerful creatures like Ancient Copper Dragon and Xorn can threaten opponents. The combination of artifacts and unique effects like Comet, Stellar Pup and Hoarding Ogre can catch opponents off guard. **Bad Points:** The deck's reliance on artifacts might make it vulnerable to artifact removal or disruption strategies. Some chaos effects, while fun, can also be unpredictable and potentially backfire on the player. Additionally, the deck lack a clear win condition or a focused game plan, which might make it less streamlined compared to more focused decks. Overall, the "Mr. House, President and CEO" deck seems like a fun and quirky brew that can lead to some memorable gameplay moments. It offers a unique blend of chaos, control, and artifact synergies that can keep opponents guessing and provide an entertaining experience at the Commander table.
Example deck with Mr. House, President and CEO
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