Magic: the Gathering
Quirion Ranger. It will generate green mana to help with high CMC spells. Just one copy, since the green mana source is wide on the deck. Another elf cost one that generates green mana. It could be two from the previous one or two Llanowar, however, this ensures that only one is destroyed in the case of
Echoing Decay, or returns to the hand with
Echoing Truth. One of the ways to generate colored mana other than green. It has a good toughness. It doesn't need land to generate the colored mana from the mana ability, just another untapped creature. The player sacrifices it and adds two red manas, and does not need to tap, so it has great synergy with
Saruli Caretaker, being able to generate three manas in just one move. One of the pillars of the deck. The main reason for setting up a tribal of defenders. Generates one green mana for each creature with Defender you control. It still has a very good body, what makes it not die to Lightning Bolt, and be a great option to block against aggressive decks. That's deck finisher. When Walls generate a lot of mana, eight to pay for it's skill won't be a problem. Does not dies for
Fiery Cannonade, but can be hit with a
Lightning Boltand can help remove threats if necessary. Can activates it's ability without tapping, which is great for the deck, and this skill also serves as a card select, looking for more creatures to get more advantages and resources in the battlefield. It helps to defend against flying creatures, and still gives Haste to your creatures, and these creatures can generate mana as soon as they enter the battelfield, greatly accelerating the combo process. Interacts very well with the rest of the deck because it is a Wall, and the body is reasonably good. The Mulldrifter could not be missing here. One of the kings of card advantage, great when cast with a Cascade. One of the best cards on decks that can generate a lot of mana quickly, or in some controls. No need for larger presentations. You who have played against Tron know how much of the game is lost when this flying fish enters the battlefield. It is still an excellent fairy blocker. Creature with good toughness and Defender ability, which helps when checking to generate mana according to the number of creatures with defender. One of the two creatures with Cascade. Can cast all the other creatures we've mentioned here with it's Cascade. It has Haste, something that helps in generating mana, and it also takes a high amount of life from the opponent. Good body, but also dies for the
Lightning Bolt. With a cost of seven mana, it will cast almost all cards from the deck, at least all the cards we've seen so far, except the lands. It has an absurd power and resistance that avoids much of the format's removals. It will stop flying attacks, as it has Reach; everyone he blocks will die, so the opponent needs a very full field to choose to attack. And if it weren't enough, it still has Trample, so you can attack too to help end the game. Not a Defender to help with
Overgrown Battlement, but whoever cares about it, with a dinosaur like that.
1. If one of your creatures with Cascade is cast, the opponent may want to counter it. But don't worry, the ability will still resolve. Only after resolving it, the creature will be countered.
2. When you find the spell within the legality, that is, with a lower cost than the spell with Cascade, this spell can be countered if you want to cast it.Example: The active player casts
Annoyed Altisaur, triggers the Cascade, it resolves first, removes cards and the eligible card is a
Mulldrifter, if the player wants to play
Mulldrifter, the opponent, when receive priority, can counter the
Mulldrifter. He can also counter
Annoyed Altisaur, if he want and can.
3. The player can cascade the Cascade. What is that?Let's take another example: The active player, who is you, Cascade Wall player, casts an
Annoyed Altisaur. The first eligible card, that is, with a lower cost than
Annoyed Altisaurand is not a land, is the
Boarding Party. You can cast it. It will place the removed cards on the bottom and play
Boarding Party, and it will trigger Cascade from the latter one, and remove it again, and cast a new eligible card, if desired. This was Cascade Wall's tech deck, I hope you enjoyed it. See you all next time!