Magic: the Gathering
This article belongs to the series The most popular archetypes of the cEDH:
THE COMBOWhen I was thinking about discussing this theme, I knew I would have to introduce it in a better way than simply throwing the commanders on the table and describe what they do but, in the end, that's our only option. Infinite mana combos are common characteristic in the format, having a huge diversity of sources and forms, from the simplest combos to the more complex ones, but, when I think about them, I also remember that classic play where a player reaches the greatly desired unlimited mana source and then passes the turn without a way to benefit from it. Thus, today's article will present options to players who prefer a strategy based on an infinite mana condition, having this loop as their objective, allowing their commander to solve the game based on that.
COMMANDERSBasically, a legend which leads the deck which has the objective of generating infinite mana should be called a mana sinker and, thus, make use of this mana generation, be it colored mana or not. We may, thus, connect this thought to our first article, where we discussed
Food Chain- on that occasion, our commander needed a favorable effect to enter or leave the battlefield or even during it's casting process. For today's list, I have selected a few commanders which integrate the main tiers of the format, with the objective of presenting options according to the different archetypes of the game, allowing a choice malleability for a diversity of players.
Stroke of Geniusfor X > 100 targeting an opponent and replay it again after
Timetwistershuffle it back in your library. And, as Shezestriakus said in Reddit,
Timetwistercan be used with cards that would already be in the deck, you can with it: bounce all permanents; play
Narset, Parter of Veilsthen wheel away opposing hands; make infinite constructs; and pass turn with
Trinispherein play. For a budget win condition, cards like
Jace, Wielder of Mysteriesand
Thassa's Oraclecan win by overdeck, while
Nexus of Fateand
Beacon of Tomorrowscan win with infinite turns.
Thasios, Triton Hero. I could stay here, writing for hours, dissertating about the innumerous variations that this companion allows but, between them, one thing is certain: Both to generate deck value and as a mana sink, Thrasios is essential, possibilitating, like Urza, a consistent finisher for a infinite mana condition. However, this time, we won't have the russian roulette factor. Instead, we also have card selection through a scry 1, allowing for the same options provided by our old grandpa Urza, but in an broader color pie and a greater consistence as a piece of individual card advantage.
NOTABLE CARDS AND BUDGET ALTERNATIVESNow it's official: Combining these two sections has become a tendency. Jokes aside, let's once more connect these two to present a list of options for you - I'll show you some commanders which may be effectively used through a infinite mana condition, thus giving more options to those who want to use this type of archetype and build around it. If you have any questions about how to use them, please post them in the comments section, and I'll try to assist you in your deckbuilding task. CONCLUSION I know our previous articles had a more argumentative path than this one, which had a more expositive presentation, but this is due to the construction of our next text, which will end our series. For today, I want to leave a message that we need to analise the advantages and disadvantages of using a combo, regardless of each one, in relation to the build and the commander - it's easy to find infinite mana combos in many decks in a disconnected way where the following question might appear - are these really necessary? This is a thought for the next week.