Budget Explorer: Mono White Heroic Deck Tech & Upgrades Guide
08/12/22 0 comments
Favored Hoplite was just what was needed to make Mono White Heroic a viable and accessible option in Explorer. In this article, I present a zero-rare version and how to upgrade to the Boros version.Edit Article
Mono White Heroic.
budgetlist, and it can be improved, as we will see later. It can certainly get you up to high Gold and Platinum ranked levels, but it also has inherent weaknesses that can get in the way of reaching Mythic or going well in a tournament.
Alternate Card Choices
Mulligan and Postures
PosturesWhile you need to be proactive with Mono White Heroic, this deck actually takes a lot more planning and guesswork than it initially appears, as a wrong micro-interaction or faulty damage count could spell defeat in the following turn. Basically, from the moment you play your creature, you must consider how your opponent might interact with it, or even delay the cast of some major threat like Illuminator Virtuoso by one turn to guarantee a means to protect it with Gods Willing or Fight as One on the next turn. At the same time, we can't give the opponent too much time to stabilize because every creature on their board or extra untapped mana and additional draw phase means another opportunity for them to respond to what we have at stake, what we plan to do, or worse, pressure us to the point where we need to use our creatures as blockers.
a lot of knowledge of what people are playing to know what exactly you need to play around. Even a deck like Mono-Green Aggro can surprise you with a Primal Might to kill your creature if you're not careful, so having broad knowledge of the cards available in the format is necessary. On the other hand, it's not humanly possible to play around everything while you press your opponent — you'll lack a fast clock and, as mentioned above, you don't want to waste too much time — so you'll occasionally need to make some bold and riskier moves to pressure your opponent, especially when untapping with Illuminator Virtuoso, and the best solution I've found to define whether I should take a risk is to ask myself
if I can still win the game if this plan goes wrong- if the answer is "no", so I need to reconsider and evaluate another route where I apply pressure without exposing myself too much.
Tips and Tricks> A Faerie Guidemother on turn 1 can be pretty decent as an initial threat if you want to preserve another one-drop for a later turn with protection backup > Remember that once you give protection from white with Gods Willing or Sejiri Shelter, you can no longer cast spells on that creature. If you have to protect it from a Fateful Absence or other Instant-Speed removal, cast everything you need on it first before giving it protection. > Favored Hoplite's Heroic trigger prevents any damage that would be dealt to it. Use this to your advantage during the combat phase. > Sometimes it's better to discard a creature with Illuminator Virtuoso than a land to increase its power and guarantee a kill on the next turn if you have the means to protect it. > Gods Willing gives you a Scry 1. If you need a specific piece to close the game, it's worth casting it at your Upkeep to look at the top of your deck before the draw step. > There are times when it's worth increasing the power of a smaller creature like a Spirit token or Faerie Guidemother than an obvious target like Clever Lumimancer because it will force the opponent to deal with two threats at the same time. >If you already have five lands in play, you will rarely need more than that. Save the rest of the lands to discard with Guiding Voice or Illuminator Virtuoso, unless you really need one more land to cast something this turn.
Upgrading to Boros Heroic