Magic: the Gathering

Deck Guide

Commander Deck Tech: Aragorn, the Uniter

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In today's article, I'll discuss Aragorn, the Uniter, one of the most interesting legends in Lord of the Rings: Tales of Middle-Earth. We brought a list proposal for Commander and the main strategies and interactions in this deck.

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translated by Joey Sticks

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revised by Tabata Marques

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Lord of the Rings: Tales of Middle-Earth (LOTR) placed the rich and famous Tolkien mythology in Magic: The Gathering, bringing countless characters, beloved by many generations of fans. Among these legendary characters, one of the most loved ones is Aragorn - which will become a legend in the game as well.

Aragorn, the Uniter is a 4 (Magic Symbol wMagic Symbol uMagic Symbol rMagic Symbol g) cost creature with an excellent body for combat and with an absurd synergy with multicolored spells, particularly the four-color ones, creating huge value to each cast spell.


The main idea of this deck is to abuse the commander's abilities, casting two or more color spells. It might seem a simple idea, but, if we take a look at Aragorn's abilities, we can see how powerful this strategy may be.

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Aragorn has 4 abilities which trigger when a spell of the corresponding color is cast.

With the first ability, every time you cast a White spell, you create a 1/1 Human Soldier token. The second ability is triggered every time you cast a Blue spell, and with it, you get Scry 2.

The third ability triggers every time you cast a Red spell, and with it, you deal 3 damage to the target opponent. The fourth ability is triggered by Green spells, and with it, you give a targeted creature +4/+4 until the end of the turn.

About the Deck

Now that we know how Aragorn's abilities work, and how we can create an absurd amount of value with the multicolored spells, we'll see the goal of the list.

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The Fellowship of the Ring

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I couldn't talk about an Aragorn Commander without adding to it the other members from the Fellowship of the Ring.

As the deck has many legends, Gandalf the White fits in well here, allowing you to cast legendary spells at flash speed, and its second ability allows you to create even more value.

Frodo Baggins is a very absurd creature when the matter is abusing "the Ring tempts you" mechanic, hoarding the Ringbearer abilities quickly, besides being a great Ringbearer as it has a 1/3 body. Samwise Gamgee is a factory for Food tokens, and can return any historic card from the graveyard by sacrificing three foods.

Merry, Esquire of Rohan is a great creature to be the target of Aragorn's fourth ability, and it is a great source of card advantage, and Pippin, Guard of the Citadel can be used to protect one of your creatures, or help during an attack as if a combat trick.

Boromir, Warden of the Tower can counter Cascade and other free spells, besides being a protection against globals, being able to be reused with Sam's activated ability. Legolas, Master Archer and Gimli, Mournful Avenger are the least impactful creatures of the Fellowship of the Ring, but both have two colors, and get better when allied to Aragorn's abilities.


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With the theme of the deck centering around multicolor spells, I put on this list some cards which benefit two-times with the casting of two or more color spells.

Hero of Precinct One and General Ferrous Rokiric can fill the board quickly and match Éowyn, Shieldmaiden and Jinnie Fay, Jetmir's Second.

Rienne, Angel of Rebirth will act as a sort of lord to multicolored creatures, and its second ability helps to reuse creatures which are removed from the game.


Fallaji Wayfarer is a very strong creature in this deck, counting for all Aragorn's abilities and also allowing you to cast your commander and other multicolored creatures by tapping the creatures you have on board with the "convoke" ability.

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Still talking about important synergies, we have Arwen Undómiel and Elrond, Master of Healing, which work really well with Aragorn's Blue ability, sharing counters among your creatures each time you use Scry, increasing your power on the board, and they can still interact with each other with Arwen's second ability.


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Ramp is an important part in the building of many decks, even more so when we talk about Commander. In this deck, you need to have easy access to the necessary colors to cast the multicolored cards and the commander.

Card Advantage

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Drawing cards and remaining on top of your game is very important. In this list, there are some pieces which will act as card advantage engines, and which bring some extra advantages.

The One Ring is a great example of that, being able to create an absurd amount of advantage and still protect you from literally anything, all while keeping the deck in tune with the lore.

Chulane, Teller of Tales is also another interesting card, creating an advantage every time you cast a creature, and it allows you to place an extra land on the board, besides having a bounce ability, which can match the ETB ability.


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Being a multicolored deck, it is possible to use removals and counters with not much issue.

Swords to Plowshares is an excellent removal, being able to deal with practically any threat on board, and it can still create a token with Aragorn. Absorb creates triple value in your deck, countering a spell, creating a token, and giving you Scry 2, not to mention the life points.

Boros Charm is another strong card, being extremely versatile and enabling two of Aragorn's strongest abilities; damage and token creation. Surrak Dragonclaw is a powerful creature, triggers three of Aragorn's abilities, can't be countered, protects your creature spells from counters and gives Trample to all other creatures.

Win Conditions

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The deck has many powerful synergies and interactions, being able to overwhelm the board quite quickly with tokens, making your creatures gigantic, and ending the game through combat in a quite easy way.

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A very consistent way of ending the game is the combo of Dockside Extortionist + Temur Sabertooth.

With Aragorn and Temur Sabertooth in play, you'll cast Dockside Extortionist to create a lot of treasure tokens and use Sabertooth's ability to return Dockside to your hand and repeat the process infinite times, activating Aragorn's third ability, and gunning down your opponent with direct damage until victory.


Budget Version

This budget version keeps the spirit of the deck and its main cards, but it has some alterations in its mana base, and it removes some cards which have a higher cost.

The deck turns out slower, besides losing the Dockside Extortionist and Temur Sabertooth combo, but it remains strong and can be enhanced bit by bit.

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Final Words

As shown in the article, the sky is the limit with Aragorn - and there is still an endless number of cards which interact with this commander really well.

At first, the strategy of this card may not seem that clear, but creating value on top of value each turn, on its own, is already a valid strategy, and it has such good abilities that there are many viable strategies which can be implemented with him in a four-color Commander.

Don't forget to leave your questions in the comment section, I'll try to answer all. See you next time!