Commander Deck Tech: Phelddagrif Group Hug

Magic: the Gathering

Deck tech

Commander Deck Tech: Phelddagrif Group Hug

10/20/22 Comment regular icon0 comments

Politics and plenty of hippos. In this article, I explain to you how a giant purple hippo with wings should hug its opponents and have fun in a match!

Writer image

translated by Romeu

Writer image

revised by Tabata Marques

Edit Article

All About Pheldagriff

My name is Daniel Cataia and today, I bring this Tech Deck from one of the funniest Group Hugs for casual Commander. This is my first article, and I'm delighted to have the opportunity to talk about one of my favorite Magic cards: the Phelddagrif (which is an anagram for Garfield PhD)!

List, Commander and Game Plan

This is an authorial list with the Group Hug theme, a unique archetype on Commander. Group Hug's strategy is to give plenty of resources to everyone at the table, sometimes in exchange for alliances with an opponent, other times to use these resources for our own benefit and eventually win the game.

Ad

We will use a bit of another strategy known as Pillowfort, which makes us protect from attacks, creating our fortress of "pillows". Let's go to the list.
Loading icon
Our dear Phelddagrif has 3 very unique abilities that benefit our opponents:
Loading icon
Paying a blue mana Magic Symbol u it goes back to the hand and an opponent draws a card, with a white mana Magic Symbol w it gains flying until end of turn and an opponent gains 2 life, and as a green mana Magic Symbol g it gains trample until end of turn and an opponent creates a 1/1 green hippo token. This last ability mentioned is what we will focus on in our strategy. There are different types of strategies with the Group Hug theme, but in general, it tends to extend the game as much as possible, helping opponents until only one is left. Often these decks have no win conditions, but prevent others from winning. I, personally, don't think anything is wrong with this type of strategy, but here we'll also see a way to actually win. Our focus is to find an opponent who will work with us, or someone who can kill two other opponents easily. With an opponent chosen, we will give them a lot of 1/1 hippos (it is not advisable to choose people who have token decks) and we will prevent our opponents from attacking us.

Preventing Attacks

We are going to have some well-known cards that are used to defend ourselves.
Loading icon
I really like cards like Edric, Spymaster of Trest on our list because it protects us from attacks using table politics: you can attack me, but if you attack anyone else you can draw a card. We also have Baird, Steward of Argive, Blazing Archon. Maze of Ith is another one I like as it can also work as a sort of removal.

Winning Games

You may be asking yourself, “and how are we going to win by giving our opponents a hippo token?” Here are two cards with which we are going to punish our opponent for our tokens:
Loading icon
Angel's Trumpet is a great finisher for us, since it forces our opponents to attack each other until only one is left. When that happens, our opponent won't be able to attack us and will take a lot of damage with the hippos we gave them.
Loading icon
We have two alternative winconditions. Approach of the Second Sun, which needs no introduction, and Reins of Power, which is a card that really matches our game plan: if our opponent has taken our fort pillow cards, we can switch creatures with them and end the game.

Combo

Loading icon
Our combo consists of making infinite mana with our Phelddagrif, Intruder Alarm and Treetop Village on the board. You will transform the Treetop Village into a creature and tap it to add green mana. With this mana, you will create a hippo token, with this the Intruder Alarm will make you untap the Treetop Village. Repeat the process and have infinite mana by giving your opponent infinite hippos and finishing them with Angel's Trumpet or Suture Priest.

Ad

Alternative

: You can also combo for infinite mana with Freed from the Real plus Faeburrow Elder or Bloom Tender. These cards are not on the list for this deck, but feel free to add them if you find it fun to combo with hippos!

Ramps and Mana Rocks

Loading icon
Some examples of ramps and mana rocks. On the rocks, I opted for Talismans and Chromatic Lantern, but you can add Signets and more green ramps if you prefer.

Draws

Loading icon
My draws package considers giving resources to opponents as well. When we draw, our opponents also draw, when we ramp, our opponents also ramp, so this deck is essentially political. So make sure to use your creativity and persuasion, you will surely be surprised at how political group hugs are.

Removals

Loading icon
In my list I run 5 removals and 5 sweepers, with Play of the Game being one of my favorite cards with

assist

, where our opponent that we choose to work with us can often help us. Using that same idea of ​​help, you can add Fact or Fiction to the list because if you get that help, your opponent can separate a pile with all 5 top cards and another with none, so you'll be left with all the cards it revealed from the top.

Budget List

This Commander is one of my favorites, and as this list is authorial, it is optimized. As you can see, I run Shock Lands as well as the Battlebond duals, but you can go for a budget manabase. That's why I'm passing a budget list with the same game plan, it just won't have the infinite hippos combo with Intruder Alarm.
Loading icon

Conclusion

For tables with high-power level or against combo, group hug isn't very suitable because you will give your opponents many resources, but if you play at casual tables like me, you will certainly have tons of fun with your friends playing this deck. Until next time.
Profile Main Image

Daniel Cataia

Bacharel em letras, português e japonês, pela USP. Atualmente está fazendo licenciatura e espera se formar e casar em breve. Jogador de Magic desde 96, amante das artes marciais e de Tolkien.

Social Facebook brands iconInstagram Brands icon

Profile imageSign in and join the conversation
User profile image

Be the first to comment

Same Author

Top 10 Most Scary and Frightening MTG Artworks

Top 10 Scary Artworks

Top 10 Most Scary and Frightening MTG Artworks

This is an article to scare you with old artworks and find out why Magic was the target of...

Commander: Top 10 Best Budget Manabase

Top 10 Budget

Commander: Top 10 Best Budget Manabase

In this article, I bring a Top 10 Budget Lands for your Commander decks, using price and e...

Commander Deck Tech: Ruric Thar, the Unbowed

Ruric Thar Deck Tech

Commander Deck Tech: Ruric Thar, the Unbowed

Are you tired of counters, discards, combos and any other evil on your Commander table? We...

Commander Deck Tech: Zo-Zu Ponza (LD)

Zo-Zu Commander

Commander Deck Tech: Zo-Zu Ponza (LD)

Who said blue was the most annoying color in Magic? Today we'll discuss a Zo-Zu Ponza deck...

More from same author

Most read articles today

Pioneer: 5 Competitive Decks to Start Out in the Format

Pioneer Options

Pioneer: 5 Competitive Decks to Start Out in the Format

Pioneer is a very fun and diverse format, and also stars in the competitive circuit that l...

Top 10 Best Preconstructed Commander Decks

Top 10 Commander Precons

Top 10 Best Preconstructed Commander Decks

A Top 10 of the best preconstructed Commander decks ever released, ranked by Commander, Sy...

Pioneer: Upgrading the Challenger Deck - Izzet Phoenix

Izzet Phoenix Upgrades

Pioneer: Upgrading the Challenger Deck - Izzet Phoenix

The Pioneer Challenger Decks 2022 are here! And today, we present a guide on how to improv...

Upgrading Commander Precon: Mishra's Burnished Banner

Mishra's Commander Upgrade

Upgrading Commander Precon: Mishra's Burnished Banner

This is an analysis of the pre-constructed deck "Mishra's Burnished Banner", commanded by ...

Top 10 Weirdest and funniest Commanders in Magic

Top 10 Commanders

Top 10 Weirdest and funniest Commanders in Magic

In this Top 10 for Commander, we will see some of the most insane creatures with the weird...

Upgrading Commander Precon:  Urza's Iron Alliance (Urza, Chief Artificer)

Upgrading Urza's Iron Alliance

Upgrading Commander Precon: Urza's Iron Alliance (Urza, Chief Artificer)

An analysis of The Brothers' War Commander Precon: Urza's Iron Alliance, the artifact them...

The Japanese Alternative Arts of StrixHaven's Mystical Archive cards

The Japanese Alternative Arts of StrixHaven's Mystical Archive cards

The Japanese website of Wizards of the Coast revealed the 63 arts that will only be possib...

Upgrading Precon Commander: First Flight (Isperia, Supreme Judge)

Upgraded Precon

Upgrading Precon Commander: First Flight (Isperia, Supreme Judge)

This article brings a guide with card recommendations to enhance the initial Precon Comman...

Modern: Izzet Murktide Deck Tech & Sideboard Guide

Modern Izzet Murktide

Modern: Izzet Murktide Deck Tech & Sideboard Guide

Izzet Murktide is Modern's current best deck, but it's also challenging to play it masterf...

X
Hi