Magic: The Gathering electronic games Review - 2009 to 2022
04/12/22 0 comments
In today's article, we'll continue our journey through the second part of video game history involving Magic: the Gathering to the present day.Edit Article
Magic: The Gathering: Duels of the Planeswalkers - Series
Magic: The Gathering: Duels of the Planeswalkers - InceptionThe release that can be marked as a sales success was the first
Magic: The Gathering: Duels of the Planeswalkers, available in 2009 for Xbox 360 and in 2010 for PlayStation 3 and Windows. In just 5 weeks of launch on the first platform, the game was downloaded more than 440,000 times and 170,000 games were sold in that time, guaranteeing the title among the ten most played in the history of Xbox Live and the highest ranked title in the first two weeks of release. In 2011, over half a million units were sold on the Xbox Marketplace alone! With a beautiful interface, the game is attractive to any audience, as it is easy and accessible. Even if you've never seen Magic in your life, you're sure to spend hours in front of the screen in battle after battle. There's not much to say after so many adjectives — maybe delivering the basics in electronic media, and doing it well, was what made this success possible.
tutorialis rich in explanations for any beginner, and the interface is easy to use. The game includes a
Campaign Modeto duel multiple opponents Versus AI for new decks and cards. There is also the
Challenge Modewhere the player must find the right combination of moves in a single turn to defeat the opponent. There is a
Single and Co-op versus Computergame mode (including "Two-Headed Giant", a variant format where both players share their life total and play together to defeat opponents). Players can also play in
Casual Competitive Gamesor
Rankedon Xbox Live against up to three opponents. In the PC version, players can
compete against each other, but the second player is required to use a gamepad instead of a keyboard or mouse. Greatly simplifying the gameplay to be more accessible, there is no deck building, players only have access to a limited number of preconstructed decks, however as you progress through the challenges you will unlock new decks and cards that can be replaced in certain decks to improve them. The use of mana (when tapping lands) automatically brought a positive point to this game, as I mentioned, always trying to make it easier and more friendly for those who have never seen it or just want to have fun with the card game and, like Magic Arena, actions have a timer to keep time.
New ExpansionsAlso in 2009, additional content was released for the game,
Duel the Dragon, which added 3 new decks, 6 more campaigns including a new boss and several new challenges.
Fun fact: This video game was so successful that Wizards of The Coast created 5 printed decks inspired by it and that were made to play the physical game back in 2010, perhaps the beginning of the idea to attract new players who could play the same deck from the electronic medium to the physical game. Source: WotC website
DotP 2012Despite the name, this game was released in 2011, created to be the continuation of Magic: The Gathering: Duels of the Planeswalkers, but a new independent game with no connection to the previous one, as all 5 games in this series were. There was an expansion called
Ascend into Darknessin the same year, with the addition of some new decks and cards before the next game was released. It is the same as the previous game, but looking like an expansion, with little or no modification to the game battlefield and effects. The game is classic with 60 cards, 20 life points and 1v1 combat. There are three campaigns in total: a
ChallengeCampaign and a campaign with the new
Archenemymode, perhaps the biggest novelty between games. Each of the three campaigns has eleven missions. Puzzles, scenarios in which the player takes control of a side of a match that has already been played and needs to achieve victory are back and unlike the first one, where the puzzles were a standalone mode, the puzzles in DotP 2012 are integrated into the campaign as unlockable side missions. We can't forget to mention that there is
Multiplayermode available for DotP 2012, as well as all DtoP. Despite continuing with a good reputation, most critics expected more compared to its predecessor, but managed to please a lot as some features were fixed, such as the possibility of removing unwanted cards from the deck being something native, different from the original DotP.
DotP 2013DotP 2013 was released in 2012 for Steam, Xbox Live Arcade, PlayStation Network and iPad and is the third game in the series.
The planes deck. The plane deck must be shuffled and face down on the table, one card being revealed at a time: the active plane. Basically, this deck is made up of cards with static or triggered effects referring to each plane that can greatly modify the game dynamics. A plane is always active, and remains so until someone decides to change it, or rather, planeswalk. To switch planes, each player, in Sorcery Speed, can roll the planes die (1 free time on their turn and then pay 2 mana per roll cumulatively). If you hit the planeswalk icon, the plane card leaves play and a new plane, revealed from the deck, enters. In addition, the die has the symbol of chaos, and if it is hit during the roll, an action is triggered, from destroying everything on the battlefield, to changing the order of turns, which drastically changes the game's strategy. This format is a lot of fun and as a result, it was very well accepted, since the platform continued to be easily accessible and stunning too. In
Story Modeyou face off against other AI-controlled planeswalkers until you reach the final battle against Nicol Bolas. In addition to this mode, there are new matches called
Encounters, which challenge you to face match scenarios with unofficial decks, with a single strategy; for example, your opponent each turn will put a creature token into play. But believe me, some are quite difficult to deal with even knowing what will happen every turn. Deck customization has always been a point of contention for critics of the series. There are 10 decks to unlock by playing the campaign, and you unlock 30 extra cards per deck. Each match you win in Standard modes unlocks a single card for the deck you are using, You could also pay 99 cents to unlock all cards in a deck. You're still stuck with 24 lands per deck, which is far too much for some lists, and you still can't create a custom deck from scratch. Naturally, the game continues to offer Multiplayer modes for everything that makes sense. You can play Duels, Free-for-All and Planechase online, with matchmaking options or hosting a custom game, but now without the famous two-headed giant. This time, the game contributed to Marketing more than the previous 2, featuring in-game announcements related to the release of the real-life cards. It also allowed veteran Magic: the Gathering players to play with the new cards before they were actually released.
DotP 2014With the success of its predecessors, DotP 2014 was released in 2013 on more platforms than the previous ones: PC, Xbox 360, PlayStation 3, iPad and for the first time on Android devices, bringing the game to smartphones. With the same structure and gameplay, but now with a new
Sealedgame feature and with that, the novelty of opening booster packs. In this new game mode, each player opens 3 booster packs and must assemble the deck with the cards that come in them. The reviews were very positive, above 80% in several places, mainly because of something that had been desired and expected by players for a long time: with the opening of booster packs, the option to edit and customize the deck the way you want, made it possible. The main story shifts from being around the great villain Nicol Bolas to being around Chandra Nalaar, with her mission to track down an enemy Planeswalker. This was also the first title to start having animated cards, nothing as big as the current Magic Arena, something more like the promotional cards that have a 3D background, as if it were holographic, but it was a start in innovation. The game features 10 new decks, 15 new encounters, 10 new puzzle challenges and ad-hoc multiplayer at launch, with online multiplayer functionality that arrived after its release as an update. The tutorial has been greatly improved for this release and in an interview at E3 2013, Adam Dixon explained how important the game was to the player adaptation gap between electronic and tabletop. But just like the other titles, all progress from the previous game was forgotten. This is a new game. In summary, it seems that they paid a lot of attention to this title, adapting to the technological evolution, putting the game in the palm of their hand with Android smartphones, which was well recognized at the time and continued to be a successful title!
DotP 2015The last game in the series hit stores in 2014 for all platforms of the previous one, except PlayStation. So, we have the end of the series that started in 2009.
Author's NoteWell, I would like to come to the end of this series of Duels of the Planeswalkers now saying that the series was a success and most left happy to have played all 5 games, but unfortunately, Duels of the Planeswalkers was something essential for the game, and it had its glory days, but now after a while, and with the release of Arena, it just seemed like marketing to attract new players to the physical game – being wasted all resources and especially time to start and end cycles without being able to continue with something that should have a sequel. Many of us, when we start Magic, play one set and don't put it down for another — the cards and sets complement each other. The separate games are good and can still be found for download on several of the platforms. Sometimes it makes me want to play Planechase late at night, for example, or I just want to play a game on the subway on the way to work and these games deliver, but as many things are measured by expectation, the series was great and fulfilled its purpose. paper, but finished with a sad ending.
Magic Duels Origins
storymode and has freeform
deck buildingand the ability to build a card library using in-game rewards (perhaps what everyone has been waiting for in DotP).
single player versus AIbattles mode and
online mode with other players. In addition, something that also pleased many was the return of the option to play the Two-Headed Giant mode. Like most titles in the DotP series, Magic Duels was offered to users on PlayStation 4, PC, Xbox One and IOS platforms, but unlike the previous series that would have new annual games, Magic Origins promised to be something bigger, ongoing, with new sets being released every year in the form of updates, but that's not exactly what happened. Battle for Zendikar, Oath of the Gatewatch, Shadows Over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt and Amonkhet sets were made available, in addition to the Magic Origins starter set, but we'll see what happened later. To get new cards you could, in addition to buying booster packs with in-game coins (gold), buy with real money to create a true digital collection — but unlike what everyone expected, the game's days were numbered. Regarding the reviews, the average of the places that evaluated it is between 6 and 7. The game didn't work well for PC on Windows 7 (now we don't know whether it was a problem with the game or system bugs), with several bugs reported, among them the scenery going all black and cards with the image cut out were the worst. The game was also not cross-platform, which meant that if you were going to play in two different places, you would have to make two independent accounts and collections, in addition to having a significant restriction of being able to use only 2 rare cards per deck, limiting the real card game experience. If those points weren't bad enough for the game, it was suddenly shut down in 2019, leaving many players who invested time and money in the hope of being something lasting as promised disappointed. In the end, the game was a copy of the previous ones: it tried to innovate, but ended up with the same mistakes of Duel of the Planeswalkers and worse, making users think twice about purchasing new Magic: The Gathering electronic games: being beautiful, with great gameplay, with a long expectation of duration, but that doesn't hold enough water on its own.
Magic: The Gathering – Puzzle Quest
Magic: The Gathering Arena
Game Modes in ArenaThere is a simple tutorial that explains the rules of Magic: the Gathering in Arena well. In addition to the tutorial, there are several game modes on the platform: -
Standard:format identical to real life Standard, where legal sets rotate. -
Alchemy:is the new game mode in MTG Arena based on the Standard format that incorporates cards exclusive to the digital game. These cards will be constantly rebalanced to create a fast-paced and ever-evolving experience for our players. The decks will be the size of the Standard format. -
History:Historic is Magic: The Gathering Arena's most open format, full of unique strategies, insane synergies, and almost every card available in MTG Arena. Historic never rotates and is curated as a digital-only format. -
Brawl:This platform has a "Commander". Brawl has a bit of Standard, a bit of Commander, and it's a challenge for deck building. -
Booster Draft:Players open booster packs and take turns choosing cards from the booster pack. Then they prepare a deck of 40 cards. -
Sealed Deck: Each player opens six booster packs and competes with a deck of 40 cards drawn from those booster packs.
Arena CurrencyThere is another in-game currency,
Gems, which are a more premium “currency”, either rewarded in specific events or purchased for real money. You can buy pretty much everything in the game with them, from avatars, skins to cards and pets, even Wildcards. And this last point is one of the main criticisms of the players. In addition to the limitation of the card exchange option (which does not exist in the game), absence of spectator mode and not having the most played format (Commander), the game suffers from being heavy and bugs/crashes sometimes during use, but it has improved a bit.
Reflecting on the platformIt's hard to say what Magic Arena was designed to be. In many places, they claim that it was created to be the most modern way to play Magic, in others, that it should be a separate game without identification and connection with the physical game like Magic Online is. It would be a unique online form of entertainment. This uncertainty occurs because, when we look back, several questions remain unanswered, such as: Why isn't there a spectator mode if even the game's World Championship has already been broadcast (in a palliative way) on the platform? We must remember that Magic: The Gathering is a Trading Card Game, and therefore it has the (important) part related to the encounter, the socialization, the exchange of cards from the collection that do not interest you for others – but Magic Arena doesn't provide this experience. The only way you can interact during matches is through simple standardized words, such as “Hi”, “Your turn”, “Good!”, while outside of matches, interaction is reduced to a simple chat. With the entry of more formats that only exist in electronic media, such as special sets and the Alchemy format, where card nerfs and adjustments can be performed without problem, more and more Magic Arena is no longer a true simulator of the game and becomes really a separate game with the purpose of promoting and stimulating new players. Like Magic Puzzle Quest, Magic Arena ends up being a good hobby aside – however, having more similarities with the card game.
Magic: Legends, the main player should choose a planeswalker who can cast creatures and spells from the Magic: The Gathering universe. As you advance and evolve in the game, your character gains more spells and creatures for the repertoire (deck). As the game was discontinued, we don't know what it would be, only that it still had beautiful graphics in beta and an attractive gameplay with interesting references to the card universe, but with critical performance problems (but we must remember that it was in beta). Regarding its cancellation, Stephen Ricossa, Game Director, said that the game "missed the mark" and that the companies that created and were developing it did not intend to return to it without going into more detail. Video from Magic: Legends: