
Deck tech
Pauper: White Weenie Deck Tech & Sideboard Guide
06/05/22 0 comments
White Weenie has been doing good results, let's explore why and find out where its strength in Pauper's competitive landscape comes from.
About the Deck
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Mulligan and Stances
Sideboard Guide
vs. Affinity
As I said, this is a great match for us. I consider this for a few points: we have many creatures with evasion and Affinity has few removals; we managed to get aggressive fast; on the sideboard, we have two of the most used cards at the moment, Dust to Dust and Revoke Existence, which, if well-played, can give us a lot of advantage.Side in:

Side out:

vs. Rakdos Burn
Here is also a match that has everything to be good because we have many cards with lifegain, including our land drops, Radiant Fountain and Kabira Crossroads, in addition to creatures like Inspiring Overseer which gains 1 life when it enters the battlefield. But our main life resource is Lunarch Veteran // Luminous Phantom. It is worth to remember that this sideboarding is only good if Rakdos is using an artifact manabase. If not, I would just put Last Breath, which I can also use on my creatures to gain 4 life.Ad
Side in:

Side out:

vs. Gruul LD
This is a pretty bad match for us. Our deck has some high-cost cards, and we want and need to do more than one spell per turn — and without resources, things get complicated. Another detail is that if our opponent starts to generate the value of their deck, we have too few removals to deal with their threats. The opponent's creatures are stronger than ours, and that will prevent us from attacking.Side in:

Side out:

vs. Faeries
I will quote the Blue-Based together as there is little to no changes. Overall, here we are going to have a 50/50 game and the details can be what makes the difference. We have 2 precautions. The first is about counterspells — our biggest concern is Spellstutter Sprite, which deals with almost everything in our deck, leaving us behind in the game and making us lose resources. The second is about removals because in Izzet there will be Electrickery and Fiery Cannonade and in Dimir, Suffocating Fumes, so we'd better avoid playing all our creatures at once to not get out valued by a sweeper. If you can, it's good to have a backup Guardians' Pledge. An important point in this game that many forget are the Desert, which are great against Faeries, since it deals with any faerie who doesn't become a Ninja post-combat, and it also kills Moon-Circuit Hacker. Our side is also prepared for this matchup, as we will also have a sweeper, Holy Light, for Game 2 and Game 3.Side in:

Side out:

vs. Mono White
In a mirror, luck tends to help and define the winner, that is, practically whoever draws the best and finds the most creatures first ends up winning the game. But if the two draw similarly, we will have that board locked, where no one attacks, and the game can go on for a long time until someone takes action. If you watch the gameplay, you'll see we went through this live. The sideboard in this matchup is complicated, there's not much to change and especially what to take away, since each creature can make a difference, so I end up taking out 2 lands since I imagine the game can get stuck, and I'd rather avoid drawing badly later on, even if it means running low on lands on the midgame.Side in:

Side out:

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