
Deck tech
Standard: Esper Midrange Deck Tech & Sideboard Guide
We will talk in detail about Esper Midrange, the good stuff of the format and has several synergistic creatures, planeswalkers and removals.
By Thiago, 05/14/22, translated by Humberto - 0 comments
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About Esper Midrange
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Mulligan and Game Stance



Sideboard
vs. Control (Esper and UW)
Removals become useless in this match, while we want counters and discards. The ideal is to be able to keep Malevolent Hermit on the board to counter spells or prevent our plays from being countered, as this deck has a tap out proposal, not giving us much room for us to spend the turn with open mana for interactions.IN

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vs. Midrange (Esper, Jund and Bant)
There is no general rule for sideboarding Esper mirrors or against Jund. Ray of Enfeeblement is good against Esper and worth adding, removing Luminarch and a Kaito or two Kaito in case we are on the draw. Massacre can be useful on the draw, but unnecessary on the play, it's better to leave a Portable Hole.Ad
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vs. Aggro (Mono White, Naya Tokens)
Mono White and Naya Tokens are included here, as the idea of โโthese decks is to be the beatdown, even if in different ways. Our biggest problem is playing on the draw because Kaito is awful in this scenario, Underdog doesn't do much and Luminarch is slow, but it ends up being a necessary option. Obscura Interceptor has lifelink and returns a spell to the hand, but costs 4 mana with three of them being colored, the Wandering Emperor is much superior almost always. We still have the option to add Hermit to have more creatures that hold the game until the planeswalkers win. On the draw, it's even worth exchanging 2 Underdog for 2 Hermit against Naya Tokens.IN

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vs. Naya Runes
This deck is a little different from the others, requiring us to use all removals and Archon of Emeria to avoid the storm the deck causes with Showdown of the Skalds. Meathook isn't that useful because Runes' creatures grow much faster than we can kill with it. So, we can remove 1 or 2 copies. I prefer -1 Meathook and -1 Kaito post-sideboard, but if you remove both enchantments, Kaito stays on the deck.IN

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