The cEDH archetypes #01 - Food Chain
05/06/20 0 comments
Here we will discuss about the most popular cEDH archetypes and what they have to add to us.Edit Article
COMMANDERSThis session will help us understand how we apply the conditions of our combo. We will explain some basic rules and detail about the role of specific commanders in this process. Starting from the simplest, a commander who causes damage when entering the battlefield (ETB) translates exactly what we want with a Food Chain deck. In the case of Omnath, Locus of the Roil, the build does not need to be based on elementals, and it will be enough. Every time our General comes into play, it will deal a point of damage to a specific target (assuming it is an elemental), a fact that will be repeated until exhaustion with the sequence of exiling and conjuring it again from the command zone. Making things a little more complex, let's take advantage of the infinite ETB's for another commander. This time, Sidisi, Brood Tyrant, is present in our strategy, and even with the absence of Squee, the Immortal, she leaves nothing to be desired. Its effect gives us a Self Mill Win condition, placing our entire deck in our graveyard and creating zombie tokens as a consequence - we can use this to our advantage with a smart move. Here is the question: What many creatures in the field + Dread Return sent to the graveyard + an empty library reminds? My answer: a victory with Thassa's Oracle.
VARIATIONSIn the first builds presented, we needed more cards related to the same combo for everything to work. However, the more we refine things, the more slots and options we have at our disposal. It is normal that the five-color decks have more finisher options since all cards made in the history of Magic are viable, but there are some other archetypes that corroborate with the Food Chain - the late Flash / Hulk is one of those, as well as the Consultation and Ad Nauseam lines.
HONORABLE MENTIONSIt is interesting that each archetype will always have cards that match its objectives, thus acting as a kind of support for our plans, and, therefore, this session will focus on these cards. Since we have cited their existence, we will explain more about the Demonic Consultation and its partner Tainted Pact, as well as how they act on the Food Chain decks. The duo is known as "the forbidden tutors", assuming that their cost is too high and their use is extremely "all-in", but, as we know, they not only have their own archetype (which we will talk about in the future) , but they also add in a way not seen before for our Food Chain. Think with me, we need two pieces to close our goal here, and one of them can be conjured from exile (or one of the options for this one), so there's no reason why we can't use our forbidden tutors to find Food Chain, since, if we ended up exiling one of the creatures in the process, we performed a 2 for 1 successfully. To finalize our citations, we have a pack of cards that contributes to our primordial idea by exiling exactly what we want - what would be a drawback or a way to remove opponents' pieces from the game becomes a tutor when we use cards like Bitter Ordeal, Extract, Foresight and Manipulate Fate to remove our key creatures from the game.
BUDGET ALTERNATIVESFor this specific archetype, we have no alternative with a lower monetary value, since the Food Chain itself has a unique effect and a high cost for those who want it, however, if your will is to avoid unnecessary expenses, reducing the amount of colors in your deck can help you avoid spending on lands.