
Deck tech
Pauper: Walls Combo Deck Tech & Sideboard Guide
12/17/22 0 comments
If you like combos and Pauper, Walls is definitely a deck worth considering. Today, we'll analyze the deck and how it fares on the current Metagame!
About the Deck

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How the Combo Works
Win Conditions
In the list above there are two ways to win the game and both require you to be able to produce infinite mana.

Generating infinite mana
Now that you know the winconditions, you need to know how to generate infinite mana, and it's relatively easy to understand how to do this:
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Combo support
In addition to the walls, and the combo pieces, the deck has some cards that serve as support for its proper functioning:



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Other options
If you want some extra options for your local Metagame, I have a few suggestions worth looking into:
Sideboard Guide
Kuldotha Burn
Despite being a difficult matchup, it has already been worse. Walls can block goblin tokens well, but suffers when the opponent plays a Kessig Flamebreather early on. The main side-in in this matchup is Healer of the Glade as it gains life, blocks tokens and can be recovered with Pulse of Murasa. IN

Affinity
This matchup is pretty tricky when it comes to versions that use Krark-Clan Shaman in the main deck. The main side-in here is Deglamer, which at the start of the match can delay and disrupt the opponent's manabase. Otherwise, Crimson Acolyte can help with some protection and Gorilla Shaman is here to do what it knows how to do. The possibility of playing Deglamer to the graveyard or to the bottom of the deck isn't such a bad thing, since its usefulness is lost as the game progresses. IN

Dimir Terror
Get ready to take Snuff Out and Counterspell. Other than that, it's not necessary to change the post-side game plan too much. IN

Bogles
We have good side-in options in this match. IN

Caw Gates
It is recommended to add some answers against Journey to Nowhere which will end up being useful against The Modern Age. IN
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Boros Synthesizer
IN

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