Top 20 Artifacts in Magic: The Gathering
22/06/22 0 comments
We present a contemporary list of the best artifacts in Magic: the Gathering since its release.Edit Article
Magic the Gathering. The absolute majority are castable with mana of any color and, due to their diverse abilities, make up the lists of all decks, correcting the weaknesses of each of the colors and expanding their potential. The artifacts that make up this list were selected for their frequency and usability in their legal formats. The period before its ban and restriction was also considered. Their frequency was based on statics referring to lists of events throughout Magic's history, here we are not taking into account the historical importance or relevance of cards in their blocks. After all, cards like Black Vise, Cursed Scroll, Masticore, Well of Knowledge, among many others that shook their Standard or Type II era, being responsible for changes important in both the design and the way of playing Magic.
Top 20 Artifacts
Darksteel, its presence is still a determining factor in
Death and Taxesin its Modern and Legacy versions. It also participates in
Goblins Legacy, as well as Humans, Merfolks, Spirit and some Modern combo decks. After all, playing creatures as an instant on the opponent's turn is extremely relevant, especially without paying its costs.
ABURMox (Alpha, Beta, Unlimited, Revised), and can be considered today the most powerful of the sisters, as it does not present additional costs and its limitation is not relevant when added to the wide range of artifacts present in the eternal formats. Its presence is certain in Storm decks like
Mystic Forge Combo,
4c Tinkeramong many other Legacy and Vintage decks.
Four-Color Snow, putting it at a great advantage, in addition to any deck that needed to correct one or more colors.
Blue Tinkerfrom Vintage, and
The EPIC Storm,
Ad Nauseam Tendrils,
Sneak and Show,
Reanimatorfrom Legacy are just a few examples.
Oath of Druids,
Paradoxical Outcome, and
Lion's Eye Diamond
Chalice of the Void
Urza's Legacy, where it was combined with Voltaic Key, another gem of that block. In eternal formats it is still common to use with Power Artifact, Kinnan, Bonder Prodigy and Zirda, the Dawnwaker to name a few examples.
The Combo Winter", a name Urza's block era received, where we had nefarious decks using Tolarian Academy. Still present in Vintage, we can mention some decks like Dream Halls and Tinker Decks. Memory Jar is insane, after all each player draws 7 cards, which added to the fact of playing cards at the cost of discarding a card is totally "broken" — and today having Omniscience would be even more. There was also the famous combination with Megrim, which deals devastating damage.
The Power Nine, among which only one color is present: blue (apart from artifacts, of course). In formats where we have access to this select group of cards, we can say that Mox Sapphire is the most evident among the Moxen, as it guarantees access to the most relevant color cards in the game. After all, playing immensely powerful cards like Ancestral Recall, Timetwister and Time Walk often grants you a surreal advantage, especially on opening turns.
The Power Nine, Sol Ring is a card that causes theoretical discussions about being more powerful or as powerful as the nine. The reason: its ability to generate positive mana without any drawback, unlike Mana Crypt, another excellent card, but causing many premature game ends. Sol Ring finds space on Old School and Vintage tables. However, there is a format where it reigns supreme: Commander. In the vast majority of matches, playing Sol Ring on the first turn is incredibly relevant. It is worth mentioning that, in Legacy, the card is banned due to the huge imbalance it causes in the game.