Top 7 worst sets on Magic: The Gathering
09/16/22 0 comments
A list of the most neglected sets during the (almost) thirty years of Magic: The Gathering's existence.Edit Article
Introduction and Criteria
seven weakest and most forgettable setsof the game. To try to make the list less subjective, we will adopt two criteria: —
Power Level:And to define its power level, I was based on the impact it had on constructed formats, since this is where we can see it in action interacting with other cards from other releases.
Monetary Cost:The cost of cards in Magic is usually based on supply and demand, that is, the price is defined by the relationship between the availability of a card and the number of people who want to obtain it. We carry this same logic to the set's price tag.
7 - Theros
6 - Guilds of Ravnica
Kamigawa: Neon Dynastyshows that there is no need for this support to its predecessor. The idea was to give each Guild a
different mechanic, but those mechanics were either uninspired (Mentor and Undergrowth) or versions of other mechanics (Surveil or Jump-Start, compared to Scry and Flashback) and so what's left is ... Convoke, being another signature ability of the original Ravnica.
5 - Torment
Cabal, a sect from Dominaria. Almost as if by fate's irony, the most expensive card in Torment is very similar to the most expensive in Theros too, Cabal Coffers is a classic of the game and is mainly used in Commander, and although it's not popular in more competitive strategies, there is no way to say that it is a bad card. The difference between the sets starts at second place, since Theros has other interesting cards to name, Torment boils down to Cabal Coffers. After that, the most noteworthy card would be Chainer's Edict, which is a Pauper staple, but not the most impactful card in the format either. Therefore, Torment is ranked lower than Theros, as Torment cares much more about Cabal Coffers than Theros is about Nykthos, Shrine to Nyx.
4 - Battle for Zendikar
Expeditions. For context, Expeditions are promotional versions of some cards that had a minuscule possibility of being found in booster packs — which made the cards in the set themselves have their price reduced, since the real interest in the boxes was to find these promos which alone usually cost more than the entire set. Even with this event having affected the price tag, Battle for Zendikar would hardly be considered a super impactful release, as its mechanics suffer from the same issue as Guilds of Ravnica: either they're not original or they're uninteresting.
Devoidis rarely impactful, it could be more exploited with cards that care about the colors of their permanents, but overall the most considerable change is just the frame.
Ingestturned out not to be very popular and what remains are
Landfall, which is a throwback from the original Zendikar and Sunburst, I mean,
Converge! Yes, it is exactly Sunburst in another name. Ulamog, the Ceaseless Hunger is the most expensive card. Even though it's not exactly a popular spell, it's certainly a powerful creature, but for its mana cost it's the bare minimum it should be. Some cards have already been played in eternal formats, like Bring to Light or the Manlands cycle, but that's about it.
3 - Saviors of Kamigawa
Kamigawa: Neon Dynastyand didn't have to end up in that fiasco that was Saviors of Kamigawa.
2 - Dragon's Maze
Elemental tokencreated by its effect. In other words, Dragon's Maze was limited to this card, which isn't all that either, it's not like it broke any format or created new decks or strategies. In fact, it is practically no longer seen in any format and has had its prominent place in the set taken over by Maze's End, which is a popular card for anyone looking to make a fun (and usually non-competitive) Gates deck.
1 - Homelands