Pioneer is back on the menu! Or at least, that's what Blake Rasmussen announced on the latest WeeklyMTG livestream. WotC has plans to bring Pioneer back to the competitive Magic scene in 2027, and while the means and the timeline aren't clear yet, the community finally has a reason to celebrate.
It's also time to catch up on the format. I've covered Pioneer on the site throughout this two‑year pause in competitive events, and a lot has changed in the Metagame, even if on the surface it still looks the same.
Below, I present the main Pioneer archetypes in the first half of 2026. The decks shown are all strategies with at least 1.5% Metagame presence. Before we get into the lists, a necessary note.

Cori-Steel Cutter was just banned from Pioneer, and its absence will bring significant changes. Cards like Culling Ritual and Temporary Lockdown will lose space, and strategies that were suppressed by the artifact may gain room again.
As of this writing we've only had the results of one post‑ban Pioneer Challenge to assess the impact of its absence, so a proper Tier List can be drawn up a month after the May 18 interventions. For now, we're focusing on what remains playable and competitive in the format.
Black Midrange

Black Midrange covers archetypes built around Thoughtseize, Fatal Push, and the interaction between Unholy Annex and Mutavault. These decks are the main "fair" category in Pioneer and are usually split between a black base with a second color splash or Mono Black when the Metagame has a lot of nonbasic land hate.
Today, they split between Golgari and Rakdos.
Golgari Midrange
Golgari Midrange grew from the rise of Prowess decks with Cori-Steel Cutter and the release of Badgermole Cub as a way to enable more explosive turns. Its main advantage was access to Culling Ritual and the ability to run it in the maindeck, but with Cutter banned, the sweeper has made room for more spot answers. Professor Dellian Fel may be the core that keeps Golgari as the most reliable Black Midrange strategy today.
Rakdos Midrange
Although it dominated the format for over a year, Rakdos Midrange has lost ground to Golgari. Without Cori‑Steel, this variant—which takes advantage of interactions like Fable of the Mirror‑Breaker with Bloodtithe Harvester or Fear of Missing Out—could once again become the dominant version in the Metagame if it proves to have better answers.
Greasefang

Greasefang, Okiba Boss has a two‑turn hit‑kill combo with Parhelion II: it returns the vehicle from the graveyard to the battlefield, crews it so Parhelion can attack, puts two 4/4 Angels onto the board, and deals 13 damage. The angel tokens stay on board to deal the remaining eight damage on the following turn.
Unlike other combos in the format, Greasefang is very resilient to hate because it can establish good "fair" plans that don't rely on the combo. It forces the opponent to make tough decisions and creates False Tempo, where the opponent feels compelled to play from behind to guard against a possible hit‑kill. This gives the "plan B" room to work unimpeded because the opponent is always holding answers for the combo.
There are at least four variants of Greasefang in Pioneer, but the two most consistent and with the best results are Orzhov and Abzan.
Orzhov Greasefang
Orzhov has the best results. Its mana base is less greedy, and its alternative game plan has more reach while being equally interactive with the combo. It blends free discard outlets on cheap creatures with Monument to Endurance to generate card advantage or win through "burn" from discarding. The Mycosynth Gardens adds consistency by letting you have multiple Monuments on board, and any damage the creatures and Monument push through can mean one fewer turn needed for the hit‑kill.
Abzan Greasefang
The Abzan version leans on the traditional beatdown plan with Esika's Chariot and other creatures, while the green splash provides access to mill effects and Formidable Speaker, which can fetch Greasefang, Okiba Boss. It operates closer to a Midrange deck and can run out of steam faster, but in exchange, it broadens the diversity of available threats.
Selesnya Company
Selesnya Company is the most traditional Go‑Wide Aggro in Pioneer today (though some categorize it as Midrange). It runs a mix of mana dorks with Badgermole Cub to ramp up resources, and with them, it plays many hatebears or Collected Company to find answers.
Since Cub came out in Avatar, players have adopted a new approach of raising the curve in Selesnya Company to include Ouroboroid and Elspeth, Storm Slayer. Both cards generate absurd value if they stay on board for long, and getting just one combat phase with either of them on a full battlefield can carry the win.
Red Aggro
Red Aggro has several variants, including Prowess versions, but the traditional Mono Red was the only one unaffected by the ban. It follows the classic path of cheap creatures with cheap burn and Monstrous Rage, but it gives up a low curve in favor of including Screaming Nemesis and Sunspine Lynx.
Both creatures stop the opponent from gaining life. Nemesis punishes blockers and is essentially a Lightning Bolt for as many turns as it stays on board without being answered. Sunspine Lynx is the card that enables this version—Pioneer is a very greedy format for colored mana, and few players bother to respect nonbasic land hate. The first Lynx can enter, dealing three or four damage to the opponent, and if they survive, the second can push through the last six or more damage needed to close the game.
Azorius Control
Azorius is the most traditional Control version in Pioneer because Teferi, Hero of Dominaria and The Wandering Emperor are difficult to overcome. The addition of cards like Dovin's Veto, No More Lies, Supreme Verdict, and sweepers like Farewell only add to the breadth of answers this color combination has. "Answering the Metagame" is the primary job of any Control deck, making it adaptive to how the rest of the format behaves.
Izzet Phoenix
Of all the Izzet decks, Phoenix was the only one that showed strong results in the first post‑ban events. This deck is the main representative of Tempo strategies in the format, built around Arclight Phoenix with a wide package of cheap spells to bring them back to the battlefield whenever they're destroyed.
Despite its reliance on the graveyard with Phoenix and Treasure Cruise—banned in every other competitive format—most lists adopt two to three alternative game lines in the maindeck and sideboard to progress even with a Rest in Peace on board. Cori‑Steel was the universal consensus for the deck's best "plan B," and the coming weeks will determine the best route for one of Pioneer's most traditional strategies.
Niv‑to‑Light
Half toolbox, half goodstuff, Niv‑to‑Light is a five‑color pile that runs the best possible combination of multicolored cards to answer the Metagame. It sustains itself on the interaction between Bring to Light and Niv‑Mizzet Reborn to generate absurd card advantage, but most of what the deck runs already generates value on its own.
This versatility comes at a speed cost: starting the game with two, sometimes three tapped lands can be a huge delay against Aggro and combo. In return, Niv‑to‑Light has considerable advantages against traditional Midrange decks and slower archetypes.
Sacrifice

Cat‑Oven or Sacrifice lists are built around the interaction between Witch's Oven and Cauldron Familiar. They were originally grindy decks that preyed—and still can prey—on Aggro decks, but they gained a combo line with Ygra, Eater of All, which turns all creatures into Food and allows infinite damage with two Cauldron Familiars.
There are three variants if we count Rakdos, but Golgari and Jund are the most popular because of Ygra, which solves the chronic problem Sacrifice decks have of closing out the game in a timely manner, especially on digital platforms. However, many consider its combo a worse version of what Greasefang does.
Golgari Food
Golgari Food is the most popular version today. It is more focused on finding the combo and closing it out quickly rather than trying to win through attrition, and it runs Badgermole Cub for more explosive turns with Gilded Goose.
Jund Food
What the Golgari version gains in speed and consistency, it loses in interaction. The more traditional Jund variant leans on Mayhem Devil to control the board and have reach while also using Bloodtithe Harvester and Claim the Firstborn to answer threats on the board instead of going straight for the combo. This version is slower and more tedious to play on digital platforms, but it's recommended if your Metagame has many Aggro decks.
Lotus Combo
Lotus Field is the most common representative of "pure combos" in the format. It has no plan B and, like a Storm list, plays more by itself than against the opponent. Its plan is to put Lotus Field on board, copy it with Thespian's Stage, and use untap effects like Hidden Strings and Pore Over the Pages to generate positive mana while digging for more resources. This culminates in an Emergent Ultimatum that fetches Omniscience and two other bombs for the opponent to choose from.
Each version of Lotus Combo has a different win condition, and some even rely on a Wish board to fetch answers from the Sideboard. This is a deck that rewards mastery, and many players have difficulty piloting it or playing against it, since not all of its winning lines are explicitly clear.
Scapeshift
Another archetype with winning lines that aren't explicitly clear, Scapeshift is a combo deck built around the interaction of its key card (Scapeshift) with Aftermath Analyst / Lumra, Bellow of the Woods and Lotus Field to generate absurd mana. It then uses that mana however is most convenient, with the clearest win condition being to mill the entire deck and return Thassa's Oracle from the graveyard to play with Port of Karfell.
Like Lotus Combo, this is another archetype that's extremely difficult to master, and like Sacrifice decks, it has interactions that require many clicks on digital platforms. As a result, players also tend to lack experience facing it.
Dimir Bounce
Dimir Bounce is an emerging strategy, but it still lacks more significant results since the bans. It consists of permanents with ETB effects that interact with some opponent's resource, like Nowhere to Run or Hopeless Nightmare, combined with cards that return permanents to hand and generate value in the process, such as This Town Ain't Big Enough and Boomerang Basics.
It's a late‑game deck, stuck in the middle ground between traditional Midrange and Control, although it has rare Tempo lines where it reuses Stormchaser's Talent repeatedly and becomes the Aggro in the match.
Wrapping Up
That's all for today!
If you have any questions, feel free to leave a comment!
Thanks for reading!












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