Magic: the Gathering
Death Tyrantthat manages to return from the graveyard and generates tokens whenever an attacking creature dies, or an opponent's blocking creature dies, being a good source of tokens. The
Grim Hirelingis a great source of treasure, and even has a way to use it if necessary. The last of the interesting black cards is the
Hellish Rebuke, a card I see potential, allowing you to clear the board and deal damage to opponents at the same time.
Wild-Magic Sorcereradds more value to the first cards of each turn that are cast from exile. On the other hand,
Disrupt Decorumis a key piece in decks that use the strategy of goad their opponents' creatures to avoid attacks.
Reckless Endevavoris a somewhat expensive board wipe, but with an interesting proposal and if you are a little lucky it can even be cast for free, or generate more treasure than the mana you spent to cast it.
Hurl Through Hellis a removal that exiles a creature and allows you to cast it until the end of your next turn.
Karazikar, the Eye Tyrantlives up to his name, he slowly stirs up the menacing creatures of his opponents while guaranteeing more cards in your hand, but unfortunately not only in your hand.
Fevered Suspicionis one of the deck's endgame spells, 8 mana seems a bit steep, but with rebound it generates even more value, which exiles cards from the top of opponents' library until a nonland card is exiled; you can cast these cards without paying their costs, and that grants you enough value to try to end the game when this card's rebound is cast. One point to praise about this deck is its mana base. Even having many lands, it has a good density and amount of mana stones, which together with the effect of generating treasure from some cards in the deck and the commander, considerably increases its mana available per turn. Some good artifact reprints for this deck were
Talisman of Indulgence, the only deck in this set that came with a talisman, and it was very welcome as it hasn't received a reprint since Archenemy. Another interesting reprint is the
Fellwar Stone: as this deck uses exiled cards from your opponents, there's nothing better than a rock that can generate mana that they can produce.
Sefris of the Hidden Waysis synergistic with creatures that have ETB (effects that trigger when they enter the battlefield) and creatures that have a trigger when they die. Its main effect can occur on your turn and on your opponents' turns, which increases the amount you can take from the commander. If together with a sac-outlet of creatures, it is possible to make a dungeon per turn cycle.
Swords to Plowshareswhich exiles a creature, which prevents it from being reanimated in the future.
Cataclysmic Gearhulkis a sweeper in creature form that can handle the board well, as it forces cards to be sacrificed.
Arcane Endeavorwhich has the potential to change the course of the game as you draw one to eight cards and allows you to cast an instant or spell costing one to eight instantly.
Phantasmal Imagewas a heavy reprint on the deck. It makes it possible to generate ETBs effects and value from creatures that are already on the field. It also reprinted a great Stax piece, the
Propaganda, which is very useful to prevent opponents' attacks from being directed at you. The last of the blue cards is
Rod of Absorptionwhich has the potential to stop decks that cast cards from the graveyard and even serves as an additional resource to generate value.
Doomed Necromancerkeeps this line pretty consistent as it's synergistic with the commander while reanimating a creature. Thinking along this line of reanimating and sacrificing creatures, cards like
Wand of Orcushave a great potential to generate tokens to fuel this strategy. The black color in this deck seemed to me to be very focused on reanimate and
Grave Endeavoris a new card that reanimates while increasing the creature, taking life from opponents, and giving you life.
Nihiloor, who enters tapping a creature from each opponent and stealing a creature from each of them, in addition to draining opponents' life if you attack with the creature you stole.
Baleful Strix, 2 mana, flying, deathtouch, and if that wasn't enough when it enters the battlefield it gives you a draw. It's a powerful card that can handle other larger creatures. Now
Extract Brainhas a curious premise, you use a card of yours to see and cast a card of your opponent without paying its cost, and this will be, at least, interesting in a multiplayer game. An honorable mention is the
Necrotic Slivercard, which I honestly didn't understand why it's on this list, as it's the only Sliver there.
Lightning Greaveswhich is great protection as well as a good staple.
Fellwar Stoneis another good mana stone for the deck, mainly because it costs 2 and can generate mana of the opponent's colors in a deck that can use opponents' stuff. The last card in the deck,
Wayfarer's Bauble, is with a beautiful new illustration and was a much-needed reprint.
Vrondiss, Rage of Ancients.
Angerthat gives haste to all of your creatures, making it possible for you to attack with your dragons the turn they enter the field.
Thunderbreak Regentis a very fascinating card, every time someone targets a dragon of yours, the person will get a
Lightning Boltin the face, a simple and practical effect that will make your opponents think twice before targeting your dragons.
Skyline Despotneeded a reprint as it only came out in "Conspiracy: Take the Crown" and its price was already a bit high, its effect is important for the deck: when it enters you become the monarch and while you if you are the monarch you will get a 5/5 dragon token with flying at your upkeep, which adds a lot of value to the deck.
Neverwinter Hydrareminds me a lot of the
Hydradoodlewhich also has its power and toughness defined by dice rolls.
Kindred Summonsis an excellent card for tribal decks with great value-generating capacity, and it needed a reprint as it only came out in Commander 2017. As for
Return of the Wildspeaker, I really like this one card because it can solve 2 problems of an aggressive deck at once: if you have big creatures, but not enough, you can use it to draw many cards, if you already want to finish the game you can give +3 /+3 to all your creatures and deal damage in the combat phase. Also in this line of thought of drawing cards in an aggressive deck,
Rishkar's Expertiseguarantees you the same number of cards and even gives you the opportunity to cast a card with a mana value of 5 or less without paying its cost.
Klauth, Unrivaled Ancient. He's just wonderful, even though it's 7 mana 4/4 he attacks the same turn he enters and makes me think twice before using
Vrondiss, Rage of Ancientsas a commander, as he generates mana equal to the total power of your creatures and on a dragon deck, this is a lot of mana, and you don't lose it until end of turn. He has a lot of potential to grow your board even more, because in the worst case he will give you 4 more mana if you just hit with him, which is rare in a deck full of creatures and ways to make big tokens.
Dragonborn Championis a 5/3 creature that every time a damage source you control deals 5 or more damage to a player, you have another great way to draw cards in a deck full of creatures with 5 or more power.
Wulfgar of Icewind Dale, another of the deck's minor commanders, a
Panharmoniconfor effects that occur when your creatures attack, in addition to being excellent in this deck, other Gruul decks that rely on effects during attack will like this card in their lists.
Desertis an old land that came out in Arabian Nights and the original Time Spiral and didn't have many reprints. I found it interesting that after such a long time, they reprinted the card in a Commander deck, and it's probably the card that hasn't been reprinted for the longest time in this entire block.
Dragon's Hoardis an interesting way to draw extra cards in your deck and if you need mana it works for that purpose too.
Galea, Kindler of Hopeas its main Commander.
Sram, Senior Edificer, which are excellent on the deck and totally synergistic, and still help keep your hand full. The
Fey Steedalso guarantees some extra cards in the hand and manages to protect the commander. The last white card is the
Mantle of the Ancients, which is a great finisher to use, as it returns the auras of the graveyard and even grows the commander.
Winged Bootswhich gives flying and guarantees a certain protection for the commander, whereas the
Diviner's Portentwas a very intriguing way to make a card that can draw many cards, it's good, but if you're lucky, it gets much better because before you draw your X cards you scry X and you can select what you want or don't want to draw.
Heroic Interventiona great way to protect your board from sweepers and removals,
Utopia Sprawla great enchantment that enters turn one and generates additional mana, as another much-needed reprint. And finally, we have
Greater Good, which is another way this deck has to keep its hand full.
Ride the Avalancheis good for two mana, you can flash your next spell, and when you cast it, you put your mana value on +1/+1 counters on a creature of yours. If you cast a spell with a mana value of 7, you put 7 +1/+1 counters on your creature.
Storvald, Fros Giant Jarl, the minor commander of the list, a 7 mana 7/7 who has
ward3 and grants
ward3 to your other creatures. When he attacks, he can change one creature's power and toughness to 1/1 and turn another into a 7/7, this will totally change the way your opponent blocks your creatures.
Started playing Magic on M20 in 2019. Prefers control decks and seeks to improve his deckbuilding.