Magic: the Gathering
Modern Horizons 2, to talk about some interesting rules that involve the new cards. The objective here is not to analyze the feasibility/playability of the cards in the formats, but to talk about interactions and doubts that often arise, especially when dealing with rules that are not so intuitive. Let's start with an interaction that makes use of good sequencing/order of abilites in the stack. The Pauper players are probably more into it, as
Ephemerateare old friends of the format. But now, with an entire cycle of creatures with the Evoke ability that doesn't even cost mana to cast, we'll probably have a lot of that interaction in Modern as well.
Cloudshift, etc.), when the creature reenters the battlefield it will no longer be “evoked”, and so it will stay on the board. The original ability in Evoke only refers to the creature when it first entered, and so it won't affect the “new” creature on the battlefield. And yes, you'll also gain one more instance of the creature's own ability for entering the battlefield.
ANDa land (for example, things that target enchantments, like
Naturalize, will interact with Urza’s Saga), the card still touches on a recent change in rules terminology. But let's go by parts! First, let's remember that playing Urza's Saga DOES NOT use the stack (after all, it's a land), DOESN'T increase your storm count (after all, it's a land) and does count YES as your turn land drop (after all, it's a… ah, you got it). Note that the first chapter of the Saga doesn't last until the end of the turn, that is, Urza’s Saga will keep the ability to add a colorless mana throughout the turns. An interesting interaction is
Blood Moon. By the current rules, when a Blood Moon enters the board, any “Urza's Saga's” on the table will briefly become Land-Mountain Enchantment… and for losing chapter abilities, are put into the Graveyard as a
State-Based Effect. Similarly, if Blood Moon is already on the board and someone plays Urza’s Saga, immediately the Saga will go to the Graveyard. And finally, let's talk about chapter III of the Saga, which has caused some confusion. Recently, there has been a change in the nomenclature of "converted mana cost" to "mana value". However, Urza’s Saga DOES NOT interact with the mana value of the card in its third chapter, but with the mana COST. That is, chapter III will allow you to fetch cards like Mishra's Bauble or Pithing Needle, but will NOT allow you to fetch cards like artifact lands,
Lotus Bloomand the like. In summary: the card must have the cost 0 or 1 printed on it. And to close today's article, let's go with a “easier” one: have you ever noticed that Sea Drake's ability uses the word “target”? Unlike some cards, such as
Kor Skyfisher, when Sea Drake enters the field you MUST point out which 2 lands you will return to your hand. This allows for a few tricks, for example: you can target two of your fetchlands, and in response to its ability crack them to fetch. Since the ability was targeting the fetchland that is no longer on the board, nothing will happen, so you end up bypassing what would be Sea Drake's “drawback” and keep your lands!