Budget cEDH Deck Guide: Volo, Guide to Monsters
This article brings a budget decklist for Volo, Guide to Monsters, one of the most interesting, powerful and fun commanders from Adventures in the Forgotten Realms!
ComboArchetype, and was created by me and the player Eduardo Lorram, being developed to operate against other decks that are in the same price range.
Winning the Game
Deadeye + DrakeLoop condition: Volo, Guide to Monster on the battlefield, Peregrine Drake, Deadeye Navigator, and Spectral Sailor on hand, plus the ability to generate at least 4 mana through lands. You cast Peregrine Drake, when it enters the battlefield, Volo's ability triggers and copies it, while Drake's ETB effect is still on the stack, this way you can tap your lands between triggers and leave the extra mana in the pool. With Drake in the field, you cast the Deadeye targeting the non-token Drake. You'll use the Deadeye's ability to generate infinite mana by blinking Drake over and over, cast Spectral Sailor and draw cards until you find Blue Sun's Zenith/Stroke of Genius and Archaeomancer or Eternal Witness, you can also use one of the deck's tutors who can fetch them. Using Blue Sun Zenith on your opponents and using one of the other pieces mentioned to return it to your hand along with the Deadeye Navigator, thus making your opponents lose the game.
Drake + Archaeomancer/Eternal Witness + Ghostly FlickerLoop condition: Volo, Guide to Monster on the field, Peregrine Drake, Archaeomancer/Eternal Witness, Ghostly Flicker and Spectral Sailor in hand, plus the ability to generate at least 4 mana through lands. You cast Peregrine Drake, when it enters the field Volo's ability triggers and copies it, while Drake's ETB effect is still on the stack, this way you can tap your lands between activations and leave the extra mana in the pool. With Drake in the field you cast the Ghostly Flicker targeting the nontoken Drake and any other creature, after this effect resolves you cast Eternal Witness, targeting Ghostly Flicker in your graveyard, and activating its effects again from ETB, thus having an infinite blink of these 2 creatures, generating infinite mana to cast Spectral Sailor and draw cards until you find Blue Sun's Zenith or Stroke of Genius, also being able to use some of the tutors who can fetch them. Using Stroke of Genius on your opponents and using one of the other pieces mentioned to return it to the hand along with the loop, thus making your opponents lose the game
Important NotesThere are substitutes for the different deck pieces that can be used to streamline the combo or adapt to adverse situations: • Cloud of Faeries can, in some cases, replace Peregrine Drake, but this requires using one of the deck's clones, along with Baral's Expertise and Archaeomancer/Eternal Witness, to generate infinite mana. • Pull from Tomorrow may work to draw cards in place of Spectral Sailor. You can also use Deadeye Navigator or Archaeomancer + Ghostly Flicker with Mulldrifiter instead of Sailor.
Analyzing the deck's packages