The World Championship XXVI took place this weekend, from February 14 to February 16, 2020, in Honolulu, Hawaii. Let's go to the summary of what happened in the three days of the championship! [link](https://cardsrealm.com/torneios/oficial/Standard/2020-02-14/magic-world-championship-xxvi)(All decklists and players can be seen here). The 16 league players can also be seen below: [image](https://static.cardsrealm.com/images/uploads/1581890046.jpeg) With a metagame composed mainly of 4 decks: [image](https://static.cardsrealm.com/images/uploads/1581896126.jpeg) *Summary* *Day 1* The new structure of the World Championship made day 1 divide the 16 players into two groups of eight for three rounds of draft and then organized the players into two new groups (winner and elimination) for three rounds of Standard. [image](https://static.cardsrealm.com/images/uploads/1581890266.jpeg) [image](https://static.cardsrealm.com/images/uploads/1581890268.jpeg) [image](https://static.cardsrealm.com/images/uploads/1581890314.jpeg) [image](https://static.cardsrealm.com/images/uploads/1581890316.jpeg) *Eliminated in day 1* Matias Leveratto with Temur Andrea Mengucci with Mono Red Javier Dominguez with Jeskai Ondrej Stráský with Azorius *Advanced to Play-in* Gabriel Nassif with Jeskai Raphaël Lévy with Jeskai Chris Kvartek with Temur Autumn Burchett with Temur Sebastián Pozzo with Monored Jean-Emmanuel Depraz with Temur Thoralf Severin with Azorius Piotr Grogowski with Jund Aristocats *Went direct to Top 8* Márcio Carvalho with Jeskai Eli Loveman with Mono-Red Paulo Vitor Damo da Rosa with Azorius Seth Manfield with Mono Red *Best play* Thoralf Severin won a spot for Play-in a game he had apparently lost. [center](<iframe src="https://clips.twitch.tv/embed?clip=AdorableEncouragingGnatImGlitch&autoplay=false" frameborder="0" allowfullscreen="true" height="378" width="100%"></iframe>) Ondrej draw the entire deck and could not attack with [card](Dream Trawler), but had lethal damage with his tokens. When attacking with the tokens, Thoralf cast a spell and countered it with [card](Absorb), gaining 3 life and not dying for the tokens. On the way back, Ondrej would have to draw a card and he would lose the game, so he decided to concede. *DAY 2* *PLAY-IN* [image](https://static.cardsrealm.com/images/uploads/1581891659.jpeg) *TOP 8* Top 8 players: Márcio Carvalho with Jeskai Eli Loveman with Mono-Red Paulo Vitor Damo da Rosa with Azorius Seth Manfield with Mono Red Sebastián Pozzo with Monored Autumn Burchett with Temur Gabriel Nassif with Jeskai Jean-Emmanuel Depraz with Temur [image](https://static.cardsrealm.com/images/uploads/1581891973.jpeg) The Top 8 was divided into two groups: who passed directly and who passed to it by Play-in. Who passed directly had to play less games and had the right to lose at least one match. *DAY 3* *TOP 4* In the end, 4 players wen to Day 3. The top 4 took a photo of themself in the beach of Honolulu, where the tournament was happening: Paulo Vitor Damo da Rosa with Azorius Márcio Carvalho with Jeskai Gabriel Nassif with Jeskai Seth Manfield with Mono Red [image](https://static.cardsrealm.com/images/uploads/1581891974.jpeg) *Final* The final was decided by Paulo Vitor Damo da Rosa with Azorius Control against Márcio Carvalho with Jeskai Fires. Portugual against Brazil. The decklists can be seen bellow: [deck](31568) [deck](31564) The final consisted of 4 games of Best of 3. Paulo Vitor Damo da Rosa won the first best of 3. [card](Narset, Parter of Veils) played a significant role in both games, preventing Márcio from drawing more cards and maintaining an aggressive board against Paulo. Márcio went through many problems in Arena that players are used to: draw 4 lands in a row even after putting two lands in the bottom of his library with Scry 2. [card](Teferi, Time Raveler) by Paulo Vitor did a great job on the field, returning several times [card](Fires of invention) to Márcio's hand. The second best of 3 was won by Márcio Carvalho. The sideboard worked and [card](Teferi, Time Raveler) was the big card, concentrating Paulo Vitor's entire focus on removing it while Márcio made his board. The third best of 3 was an incredible game for Márcio Carvalho who won 2-1. The match was very grind, with Márcio trying until the end to recover and find a breach in Paulo Vitor's defenses. We had two incredible situations in this match, Márcio needs to draw an untapped land to win the match at that moment; but draw 5 cards and didn't find: [center](<iframe src="https://clips.twitch.tv/embed?clip=ResilientSlipperyBaboonTheTarFu&autoplay=false" frameborder="0" allowfullscreen="true" height="378" width="100%"></iframe>) Soon after, Paulo Vitor bluffed that he had a [card](Aether Gust) in his hand, which meant that Márcio did not make the play that would give him the win at the time: [center](<iframe src="https://clips.twitch.tv/embed?clip=SmoggySteamyKimchiPJSalt&autoplay=false" frameborder="0" allowfullscreen="true" height="378" width="100%"></iframe>) The fourth match didn't work for Márcio Carvalho, finally Paulo Vitor Damo da Rosa shone and won his deserved World Championship! The card [card](Archon of Sun's Grace) made an army of tokens with lifelink putting Paulo far ahead in the match. The big problem was the hand kept by Márcio Carvalho that guaranteed Paulo Vitor's victory: [center](<iframe src="https://clips.twitch.tv/embed?clip=PlacidEnergeticPeanutHassaanChop&autoplay=false" frameborder="0" allowfullscreen="true" height="378" width="100%"></iframe>) Márcio did not draw a [card](Mountain) and was unable to play many spells in the game, which started to discard to hand size. [image](https://static.cardsrealm.com/images/uploads/1581909436.jpeg) Congrats Paulo Vitor Damo da Rosa! *PRIZES* The winner Paulo Vitor Damo da Rosa took home US$ 300,000, while Márcio Carvalho, the second place, received US$ 150,000; Seth Manfield, third place, US$ 100,000 and fourth place, Gabriel Nassif, US$ 75,000. The remaining players received US $ 62,500 (fifth and six places), US$ 50,000 (seventh and eighth), US$ 25,000 (ninth to 12th) and US$ 12,500 from 13th to 16th.
Hello, my fellow Magic "junkies"! Today we'll discuss one of *Commander's* downsides - playing when the number of participants is uneven, differing from the standard 4 player matches. Here are some variations that help with this issue and try to create some fair options: *3 players* [image](https://static.cardsrealm.com/images/uploads/1580920950.jpeg) Have you noticed how boring it is to play Commander with only 3 players? Unfortunately, it happens. It's quite tedious because most matches end up in 2-vs.-1 scenarios. Wheter if someone is dominating the match and has more combo potential or simply because there's an overall better player in the group, it often ends like this. • One solution to this may be as easy as *flipping a coin*: the result can decide which direction the players have to attack. For example, tails decide that everyone should attack in a clockwise motion. This direction can even be changed by some existing cards, such as [card](Pramikon, Sky Rampart) and [card](Mystic Barrier). [image](https://static.cardsrealm.com/images/cartas/en/c19-commander-2019-pramikon-sky-rampart-47.jpg) [image](https://static.cardsrealm.com/images/cartas/en/c13-commander-2013-mystic-barrier-18.jpg) But keep in mind that these restrictions are exclusive to attacks. There is nothing stopping you from destroying, countering or interacting with the other player's spells and permanents. The group should also decide beforehand if the game ends when your only target dies, or if the match goes on as a 1-vs.-1. • Another solution is to play with *totem*. It's quite complex, so let me explain: There's a totem between each unique pair of players, so we have *3 totems* in total. Each totem has 40 life points, but the totem is linked to *both* players next to it. If that totem dies, so does *both players* linked to it. This way, the match becomes three separate 2-vs.-1 scenarios. Any player can defend a totem they're linked to. Here's a mockup: [image](https://static.cardsrealm.com/images/uploads/1581189549.jpeg) Sorry if it's still confusing, but here is a brief summary. Pay attention to the arrows, as they are the links between totem and player. Take the right totem as an example, if it dies, *Player 3 wins*, as it's only linked to Players 1 and 2. Remaining interactions are all standard, such as countering, destroying, etc. If you must pay life points, you may choose which totem to target. Again, other rules may apply, as long as the players settle beforehand. *5 to 7 players* • Here's another variation: *friend or foe*. Adjacent players are your friends and opposite players are your foes. If there's anyone in-between, they're neutral. The only restrictions here are that you *can't* attack or target your friends. However, this doesn't mean you can't interact with them at all (specially in a "win or lose" situation). You can still use removals, counters, give them life points, interrupt their combos, and so on... [image](https://static.cardsrealm.com/images/uploads/1581191889.jpeg) If a card makes you choose between friend or foe, nothing's changed. But cards that give you advantages based on the number of opponents are limited to only your "real" opponents - that is, friends and neutrals do not count. One of the principles of this mode is that neutral players won't attack or be attacked by you, but may have common foes, depending on the number of players. Your main goal in this variation is defeating your foes while you also don't let your adjacent friends win before you do. If you end up with a 2-vs.-1 scenario, the winner is the one who defeats his opponent first. And as you can still interact with friends and neutrals, you can spoil their strategies, you can help your foes against them, among other mischiefs. The infamous fair-weather friend. This variation is also inspired by the original color pie, where the opponents of each color are in front of their enemies and next to their allies. I don't know if this has been explored elsewhere, but it makes the game more interesting and faster. (As a side-note, I also recommend the *Emperor* game mode for 6 players, but I won't be covering it in this article) [image](https://static.cardsrealm.com/images/uploads/1580921041.jpeg) That's all for today, I hope you guys enjoyed these variations and tips. Thank you for your time, and good games to everyone!