A Guide to The Brothers' War Sealed Format
12/07/22 0 comments
A beginners' guide to The Brothers' War sealed format.Edit Article
Understanding the main keywords in The Brothers' War
UnearthThe Unearth ability appeared in Shards of Alara in 2006. It is an activated ability of creatures that can only be done at sorcery-speed. While the creature is in the graveyard, you can activate Unearth, making the creature to return from the graveyard to the battlefield with haste.
PrototypeOne of the new additions was cards with the Prototype ability, where you can cast an artifact creature spell for another mana cost, color, and power/toughness. Such cards brought several possibilities in terms of blink and reanimate, since even when casting the card at the prototype cost, it maintains its types and abilities.
PowerstonesNot first seen in this set, but first seen in Dominaria United on the card Karn, Living Legacy. Powerstones are artifacts that come into play tapped from spell effects, and can only be used to cast artifact spells.
MeldMeld has been reused on The Brothers' War, having its first appearance in Shadows over Innistrad, released in 2016, present in cards such as Gisela, the Broken Blade, Graf Rats and Hanweir Garrison.
Archetypes in The Brothers' War
Azorius SoldiersA somewhat unusual combination considering the past, but one that seems to have come to change. In this set, we see many soldier cards, not only in white as we've always seen, but we also see a support in blue. It is possible to venture into this archetype with several Soldier-type creatures, in addition to the card advantage and control that the blue color can provide.
Orzhov 3 or lessThe black and white colors aren't so present together in the set, but there is a strange possibility of building them. With cards that cost 3 or less, we have good graveyard interactions and also good color blending for removals, which is essential and will be covered later.
Boros AggroFor the surprise of no one, here we have Boros Aggro, a classic archetype of the sealed. Small creatures, buff spells, spells to get blockers out of the way and then trample your opponents.
Selesnya ArtifactsThis set has this very curious archetype. Usually, this color combination involves +1/+1 counters and many creatures early on, but this time we have interactions that, in addition to those mentioned now, works with artifacts.
Dimir Draw TwoHere we have something quite different: several cards that trigger effects as soon as the second card is drawn each turn. When you think of Dimir, you hardly think of anything other than “Mana, pass” and the person playing based on responses on their turn. Although it is possible to do this in The Brothers' War, it is also important to note that drawing more than one card in the turn ends up being easier.
Izzet SpellsAnother classic, Izzet Spells. A deck consisting of many noncreature spells, handpicked creatures that interact with it. We have a few cards with Prowess that fit this archetype.
Simic RampSimic Ramp wants to cast big creatures as soon as possible. With powerstones and most of the bombs being artifact creatures, this archetype aims to hold the game as long as possible to then drop your bombs one after another.
Rakdos SacrificeOne of the most classic aggro right behind Boros is definitely Rakdos Sacrifice. Low-cost creatures with spells and/or abilities that sacrifice resources for power to achieve victory.
Gruul AggroA simple aggro. Nothing too fancy, but it does its job well. Low-cost creatures, and cheap spells for buffs and also for getting things out of the way.
Golgari GraveyardLast but not least, we have Golgari Graveyard, the famous midrange/control archetype that takes advantage of self-mill and cards in the graveyard. Unearth works well here too.