
Deck tech
Standard: Azorius Soldiers Deck Tech & Sideboard Guide
12/06/22 0 comments
The Brothers' War brought a new strong tribal deck to Standard, Azorius Soldiers! Today, we dissect its list and explain how to behave and sideboard against the main matchups of the format.
About Azorius Soldiers
Azorius Soldiers
is a tribal deck capable of generating an absurd value while pressuring the opponent and generating synergy between its creatures at the same time. The list I'm currently running in the ranked is as follows: The idea of the deck is simple: a tribe where you have many creatures that interact well with each other and with which you will race your opponent towards victory. Like every aggro deck, you will have to worry about the starting hand and the mulligans, to have a balanced hand between lands and creatures with a castable curve at the beginning of the game.Ad
Main Cards and Synergies
The latest releases brought a good amount of cards that together made the archetype possible in Standard, including creatures like Recruitment Officer, a decent one drop that also keeps your resources running.

Sideboard Guide
Vs. Grixis Midrange
In this matchup, as well as against other blue-based midranges, you will have to worry about ending the game in the early turns. Thalia, Guardian of Thraben plays a big role in delaying the opponent's spells, opening up space for other creatures to finish the game without having to worry about sweepers.Side In

Side Out

Vs. Grixis Sacrifice
This is a delicate game. Combo decks are problematic, especially those that can end the game without using the combat phase. Harbin is a high-value creature in this match, giving evasion to his fellow soldiers.Ad
Side In

Side Out

Vs. Mono-Blue Tempo
This matchup is simpler to analyze. I consider it a good match for the simple fact that mono blue doesn't have removals as effective as the decks discussed above, but we must be careful with the life totals and with a sequence of creatures falling on the opposing board. Haughty Djinn might be more of a problem here than Tolarian Terror. In Game 1, whoever imposes the best clock in the shortest time wins. On the Game 2, not much will change, but we must be equally cautious and try to be fast on the clock.Side In

Side Out

Vs. Mono-White Midrange
Here we have a very interesting game. The opponent doesn't have access to black or blue, but still has effective removals and a problematic draw engine that can both populate the board and increase the clock, Wedding Announcement. One point in our favor is that the opponent usually doesn't have sweepers on Game 1, since Temporary Lockdown tends to appear post-sideboard. The idea remains the same adopted against the other midranges: accelerate the clock as much as possible and be careful with the opponent's bombs.Side In

Side Out

Vs. Azorius Soldiers
A frantic match full of decisions. At first, it may seem that what defines the winner of this game is luck and that alone, but several decisions need to be made and yes, we will need luck, but more than that, we will need to know the deck to understand how to win it. In game 1 we will have the classic run. The one who keeps the best hand or who mulligans less may have more chances. Game 2, on the other hand, is much more complex and depends a lot on sideboarding. We must be careful with the deck's biggest threats and if the opponent fills the board.Side In

Side Out

Conclusion
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