
Deck tech
Budget cEDH deck guide - Slogurk, The Overslime
This article brings a budget decklist for Innistrad: Midnight Hunt's new legendary creature, Slogurk, the Overslime.
By FELIPE, 09/27/21, translated by Humberto - 0 comments
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Introduction
Combo
Archetype and was created by me, being developed to operate against other decks that are in the same price range.Ad
The List
The Commander

Gameplan
Winning Games
Infinite turns with Slogurk
This line has the advantage of already having one of the pieces always available,since your commander is one of the pieces,
in this line your goal is to have at least 3 islands and at least 6 mana available to start.Combo parts

How it works:
1. You cast Walk the Aeons, paying its buyback cost. 2. Slogurk gets three counters for this, you activate his second ability and remove the counters, putting him into your hand. 3. This activates his third ability, returning 3 islands to your hand. 4. Using Azusa's effect, play the three islands 5. Cast Slogurk from your hand. 6. Repeat from step one. This will give you infinite turns, but this consumes a lot of mana for the turn, a total of nine mana. So, to make sure you can do more than just repeating the loop, you need to have more dorks or lands on the battlefield, so you can protect yourself and play more threats.Infinite Mana with Peregrine Drake
This line is very flexible and depends on some parts to be executed, which can change according to what you have. The idea is to generate multiple Peregrine Drake ETBs to generate infinite mana and use this mana to win the game, or by drawing the entire deck and casting Laboratory Maniac. To generate multiple ETBs, you can use Deadeye Navigator or Eternal Witness/Timeless Witness plus Ghostly Flicker.Ad
How it works:
Drake + Navigator 1. Cast Peregrine Drake, untapping 5 lands. 2. Cast the Deadeye Navigator. 3. With Navigator's Soulbond, bond it to Drake. 4. Use Navigator's ability to Blink him and Drake, tap all the mana for this, generating ETB from both and mana in the pool. 5. Untap 5 lands with Drake's ETB, and bond Navigator to it. Repeat steps 4 and 5 as many times as necessary,until your opponents concede,
and then go to the sink line. Ghostly + Witness 1. Cast Peregrine Drake, untapping 5 lands. 2. Use Ghostly Flicker on Drake and another target of your choice (a land or something that generates value for you). 3. Cast the Witness, targeting Flicker in the Graveyard, 4. Now with Flicker in hand, cast it, targeting Drake and Witness. 5. Tap all of your untapped land, generating mana in the pool. 6. With Flicker resolving, untap the 5 lands and target Flicker in the Graveyard. Repeat steps 4 through 6 until you generate the amount of mana you want. Once you have infinite mana, spend your mana on Prophet of Distortion/Spectral Sailor until you have all the cards in your deck in your hand, cast Laboratory Maniac and draw a card again to win. You can also use Blue Sun's Zenith/Divine's Portent, if you have any of them, to draw your entire deck at once, cast Lab Maniac, and draw more cards. If you have Mulldrifter, you can cast it for its normal cost, and use Witness + Flicker or Navigator to generate ETBs from it until you draw Lab Maniac to win the game.Analyzing the deck's packages
Ramp

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Tutors

Card Advantage

Cantrips

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Interactions

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