
Deck tech
Commander Deck Tech: Malcom & Tana
This budget Malcolm / Tana deck is focused on winning the game as quickly as possible with two-card combos!
By FELIPE, 11/25/21, translated by Humberto - 0 comments
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Introduction
Gameplan
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Analyzing the Commanders


Winning Games
Malcolm + Glint
*The most consistent and fastest combo in the deck depends solely on the commander and Glint-Horn Buccaneer, and as it depends on the combat phase, it is ideal to place the pieces before combat. *Combo Condition: Your opponents have less life than you have cards in your deck, have at least 2 opponents, Malcolm, Keen-Eyed Navigator and Glint-Horn Buccaneer on the field, at least one card in hand, have at least one colorless mana and one red mana available, and be in the combat phase and in the combat start step. *1- Proceed to declare attackers step, declaring the Glint-Horn as an attacker. *2- Activate Glint-Horn's ability by discarding a card and paying two mana to draw a card. *3- This will trigger the Glint-Horn's other ability, dealing one damage to each of your opponents. *4- Malcolm's ability will trigger, generating a treasure for each opponent that was dealt damage. *Repeat steps 2 through 4 until all your opponents are dead.Glint + Curiosity
This combo is similar to the previous one, but it doesn't require the use of mana during it, and it doesn't depend on combat, but it depends on one more card from the deck, and there are several cards that allow us to achieve this combo. They are:
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Twin + Caster
This combo is very useful because at the same time it can win you the game when you have both pieces, it can also be used for other things when necessary. Combo Condition: Dualcaster Mage and Twinflame/Heat Shimmer in hand, be in main phase 1, and have mana to cast the cards. 1. Cast Twinflame/Heat Shimmer, targeting any legal creature, holding priority. 2. Cast Dualcaster Mage, copying the spell you cast, creating a copy of the spell. 3. With the spell's copy, target Dualcaster. 4. With the Dualcaster copy, target the spell. 5. Repeat steps 3 and 4 until you have enough creatures to kill your opponents. With that, you will have enough damage to kill your opponents in the combat phase, winning the game.Breach + Freeze + Petal
This combo is excellent, but in this budget it is not possible to run Lion's Eye Diamond, that is, for the combo we will use the Lotus Petal instead, it generates less mana and does not feed the graveyard; however, it is still possible to win the game with this loop. Condition for the loop; Underworld Breach, Brain Freeze, and Lotus Petal, in hand and at least 4 mana available, at least one red, two blue. 1. Cast Lotus Petal. 2. Cast Underworld Breach. 3. Cast Brain Freeze, copying it twice, mill 9 cards from your deck. 4. Sacrifice Petal to generate blue mana. Escape the petal by casting it again. 5. Repeat step 4. 6. Use Brain Freeze with escape, copying it 5 times and mill more cards. Repeat steps 4 through 6 until the Storm count is large enough to mill all your opponents' cards. Then cast Brain Freeze to mill their deck and pass the turn.Analyzing the Deck's packages
Ramps:

Tutors

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Card Draw

Interactions

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