
Deck tech
Pauper: Kuldotha Rakdos Deck Tech & Sideboard Guide
12/11/22 1 comments
Meet Kuldotha Rakdos, the newest version of Kuldotha Burn, prepared to better deal with the Metagame and to explore new additions for The Brothers War like Goblin Blast-Runner and Gixian Infiltrator
About Kuldotha Burn
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Decklist and Emergence of Kuldotha Rakdos
sacrifice sub-theme
offered by theStrategy and Changes


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Manabase
The list's manabase deserves a separate chapter. Drossforge Bridge and Vault of Whispers increase the natural amount of artifacts in the deck makes it easier to achieve Metalcraft, a situation that does not always occur in the conventional version. Evolving Wilds and Tramway Station are also means to sacrifice permanents and can be more relevant late game draws than basic lands. One of my favorite plays is to start the game with Blast-Runner, resolve a Gixian Infiltrator on turn 2 to crack an Evolving Wilds on the next turn, triggering the ability of both creatures. In order not to suffer so much from artifact hates, I preferred to play with only 2 Vault of Whispers. Keeping at least one Swamp on the list is also important, so you have the option of finding black mana via Evolving Wilds. As black is a color that enters the deck almost like a splash, it turns out that you don't want so many lands that only add black, so the deck has a higher concentration of Mountains and Great Furnaces, reducing the risk of mulligans by absence of red mana in the starting hand.Mulligan
It's a deck that you don't want to mulligan too much, but even in unfavorable situations, it's possible to recover if you draw a Deadly Dispute or Experimental Synthesizer on the right turn. Avoid keeping very reactive hands or hands with lots of land, they are tempting, but are often traps. It's a deck where you'd rather be stuck 1-2 turns with two lands than flood. Don't mind if it takes a few turns to find the black mana source. Deadly Dispute and Gixian Infiltrator are cards you'll usually prefer to play in the mid/late game. You don't necessarily need to always assume a super aggressive stance, depending on the game it's worth adopting a more midrange stance, managing life points and gaining more value with the cards you play to move forward is also an option.Sideboard Guide
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Kuldotha Burn
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Dimir Terror
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Grixis Affinity
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Caw Gates
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GW Auras
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Walls
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Fog Tron
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Mono U Faeries
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