cEDH Deck Guide: new Ardenn & Tana + interview with Blake Willoughby

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Hipster Stax spent years as one of the most intriguing decks in the old cEDH Decklist Database, yet it never achieved truly significant results. We spoke with Blake Willoughby about his version of the archetype and the changes made to the original deck!

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Translated byAntonio Carlos

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Revised byAntonio Carlos

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Hipster Stax: Talking to Blake Willoughby about the Top 16 at Blast Off Gaming

Some time ago, I wrote a deck tech on Hipster Stax, a strategy that was long part of the cEDH Decklist Database—or DDB, for the newcomers. Before EDHTop16 started to guide the competitive scene, the DDB website was responsible for curating the decks considered viable in the format.

Hipster Stax was always an intriguing deck. The concept involved using Ardenn, Intrepid Archaeologist to break parity on various stax pieces—exploiting the ability to equip items even with a Null Rod effect on the board—and eventually closing out the game with Godo, Bandit Warlord.

The problem is that, despite its reputation, the deck rarely posted significant results. In fact, a search on EDHTop16 reveals only 30 entries for the archetype.

Until now.

At Blast Off Gaming, Blake Willoughby piloted his own version of the strategy to a Top 16 finish, and I had the opportunity to chat with him about the list, some of his choices, and his current thoughts on the deck.

Before we continue, here is the list he used:

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Why Hipster Stax?

This first question is inevitable: Why bring a deck that had practically never achieved a single notable result?

The answer really surprised me.

Blake mentioned he was experiencing some burnout with the format. Instead of simply picking up another established meta list, he decided to play something he actually wanted to play.

In his words:

> "I built the deck with practically no time to test it."

That perhaps says a lot about the player. Or maybe it serves as a good reminder that having a deep understanding of a deck you enjoy can still be better than simply trying to play the meta every week.

Another interesting detail is that, although he plays cEDH now, Blake started in Commander and came from a Yu-Gi-Oh! background—something that might explain the different way he views deck building and board pressure.

Hipster Stax has changed

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Those familiar with the old version will likely find some of the choices surprising.

In practice, this list plays much more like a midrange deck than a traditional Stax deck. The key pieces are still there, but they no longer constitute the entire game plan.

According to Blake, the idea is simple:

> "I just need mana to drop a Stax piece early. After that, the deck runs itself. That’s why this version prioritizes acceleration so heavily. The goal is to land a Stax piece in the opening turns and then pivot to a commander damage strategy."

Instead of trying to stop everyone from playing Magic, the deck limits the game just enough to take the lead.

A differente attack angle

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During our conversation, a comment came up that, to me, perfectly defines the deck's philosophy.

Blake mentioned wanting to win via a different axis than stax commanders like Tayam, Luminous Enigma and Sisay, Weatherlight Captain, which typically dominate the board through activated abilities.

The chosen axis was something else: Commander damage. It might not seem intuitive, but commander damage is almost as non-interactive as ability activations, yet it is more resilient against pieces like Cursed Totem.

In many games, the plan is simply to identify which player poses the greatest threat to your victory and start pressuring their life total, while a stax piece holds the rest of the table at bay. It isn't always right to mindlessly pressure the Ad Nauseam player's life total; in fact, this is one of the trickiest aspects of playing the deck. With your commanders on the board—and equipped—that dwindling life total becomes everyone's problem.

It sounds simple, but it completely changes how the deck plays. Instead of trying to control everything or achieve a "soft lock" with the Helm, it turns Ardenn into a genuine threat as quickly as possible, forcing opponents to respond immediately.

Where is Null Rod?

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One of the first notable absences is the lack of Null Rod effects.

Historically, this has always been one of the most important cards for Hipster Stax, primarily because Ardenn, Intrepid Archaeologist can break the effect's symmetry.

When I asked about this, Blake explained that the decision was entirely intentional.

The previous version of the deck relied less on mana acceleration and leaned heavily on effects like Null Rod and Collector Ouphe, so this time he decided to take a different approach.

According to Blake:

> "I was running a lot of artifact acceleration, so I ended up leaving it out."

The reasoning makes perfect sense. One of the major advantages of playing Naya is the ability to accelerate using mana rocks and cards like Smothering Tithe, Tireless Provisioner, and Professional Face-Breaker. Shutting down your own artifacts means slowing down your own plays and even hindering lines of play involving Godo, Bandit Warlord.

This decision also had another positive outcome: mulligans became much better.

Without having to worry about disabling his own acceleration, Blake could look for hands rich in artifact mana, quickly drop a stax piece, and continue developing his game plan normally.

Rule of Law is a game-changer

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Another interesting point came up when discussing card advantage. According to Blake, effects like Rhystic Study and Mystic Remora lose a great deal of value once Rule of Law hits the battlefield.

The logic is quite simple: if each player casts only one spell per turn, these engines stop generating the avalanche of cards they normally produce.

Of course, this isn't new, and the original list incorporates this same line of thinking. Even so, it helps explain why the deck has performed well in the Rhystic Study-heavy meta we see today.

Equipments

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One thing that surprised me during the conversation was discovering that Equipment cards are rarely the focus of a match.

When looking at Ardenn, Intrepid Archaeologist, it’s easy to imagine a deck packed with them. But in practice, that’s not the case.

Blake mentioned that he never needed to use every piece of Equipment on the list during a game, nor did he struggle to find the ones that truly mattered.

They exist to serve specific functions, not to be the deck's primary game plan. A massive density of them isn't necessary.

Sunforger didn't work

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One card that really caught my eye when I saw the list was Sunforger, because on paper it looks perfect—it searches for interaction, removal, tutors, and synergizes beautifully with Ardenn. However, Blake's experience during the tournament was completely different.

Blake noted that there was practically never a moment when he actually wanted to draw or equip Sunforger. As soon as he got home and analysed everything, it was one of the first cards cut from the list.

It’s one of those classic cases where a card looks amazing when in the decklist but ends up underperforming significantly during actual games.

How the deck wins

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The primary line remains relatively simple.

Find the right stax piece for the board state, start attacking with Ardenn, and eventually close out the game using Godo, Bandit Warlord or lines involving Fear of Missing Out.

In fact, during our conversation, Blake outlined this exact plan:

> "The most important thing is finding the right stax piece for the board state and then shifting to a beatdown plan until you can assemble the combo with Godo or Fear of Missing Out."

Another interesting interaction arises when there is a risk of your key stax piece being removed.

According to him:

> "If I think there's a risk of my stax piece being removed, I usually tutor for Helm and start creating copies of it to build up an advantage and secure the win."

It’s a very interesting line of play. Instead of relying on a single Rule of Law, for example, you start multiplying that effect until the board simply cannot escape that situation.

The little details

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Some observations made by Blake also stood out.

Lightning-fast wins didn't occur often during the tournament, which is why he plans to test cards like Treasonous Ogre and Orcish Lumberjack to boost the deck's speed.

I also asked about Eldritch Evolution, a curious omission. His answer was probably the funniest part of the conversation! Basically, he couldn't decide what to cut and preferred not to obsess over finding the perfect list before the championship.

Honestly, I think a good portion of the Commander community could learn a thing or two from that mindset. Oh, and before I forget, it's worth mentioning an interaction that many people likely already know—but if you don't, it's incredibly useful for the deck.

Ardenn, Intrepid Archaeologist can move Skullclamp onto your opponents' mana dorks during its trigger, killing those creatures and drawing you two cards in the process.

It’s a simple interaction, but it remains one of the deck's strongest plays.

Conclusion

At its core, Hipster Stax remains the same deck.

The difference is that this version seems far less concerned with stopping everyone from playing Magic and much more interested in picking the right stax piece, taking on the role of the aggressor, and closing out the game before opponents can recover. In fact, I spoke with the strategy's original creator about this deck, and their words were: "This isn't a stax deck."

It was interesting to realize that several choices in the list didn't stem from a quest for the "perfect" build, but rather from the actual experience of piloting the deck. Ultimately, that might be this version's greatest strength. It doesn't try to reinvent Hipster Stax; it simply adapts a nearly forgotten archetype to a cEDH landscape that has changed significantly since the days of the old DDB.

And, considering the Top 16 finish at Blast Off Gaming, it seems the adaptation worked very well. Or perhaps Blake is simply an extraordinary player. Please, play the deck and give us more data!

Finally, I’d like to thank Blake for taking the time to answer my questions. If you want to follow more of his content or discuss the list, you can find him on the Casting Cost cEDH server.

With that said, let me know what you think of the deck!

See you in the next article!