Magic: the Gathering
cEDH Set Review: Innistrad Midnight Hunt
With the end of the spoiler season and the entire set revealed, we made a review of Innistrad: Midnight Hunt for cEDH
(except for Modern Horizons II and Pauper).
Dennick, Pious Apprentice // Dennick, Pious ApparitionAnother UW commander who works as a stax, preventing cards in graveyards from being targets of spells and abilities, and at a low cost it can generate life for you, as it has lifelink. He can also generate draws, with his other side, even though it's pretty slow.
Thassa's OracleTriskaidekaphile, a card that under the right conditions can lead you to victory, but that doesn't look promising to me, as this can only occur at your upkeep, and you need to have exactly thirteen cards in your hand. On top of that, you can pay 3U and draw a card, which can come in handy, but it's still a little slow.
Prowling GeistcatcherThis creature is a strong constant reanimate engine. Along with Karmic Guide and Altar of Dementia, for example, they can infinitely reanimate creatures by milling opponents' library or your own. Their mana cost is indifferent with reanimate lines and tutors for the graveyard, which is quite present in black. I believe this card should at least be tested, even though I'm not sure of its effectiveness at the moment.
Drown in Dreams
Top 5 Cards
5 - Fateful Absence
4 - Fading Hope
(and Hullbreacher), and it can even return Codie to your hand, and as a bonus, it gives you a Scry 1 if the creature which it targets has cmc 3 or less.
3 - Old Stickfingers
2 - Moonsilver Key
1 - Malevolent Hermit // Benevolent GeistBlue is the warmest color at cEDH, one of (if not the strongest) of the five colors together with black and red. Much to the delight of blue Commander players, Malevolent Hermit // Benevolent Geist can bring even more protection to your decks, as it initially functions as a mix of Spell Pierce and Miscast, which counters non-creatures unless its controller pays 3. And even if it needs at least 3 mana to do that, that's not the good part of it. When it's in your graveyard you can cast it for its Disturb cost which is 3 mana, and now while it's in the field, your noncreature spells can't be countered. This grants you protection for entire combo lines like
Breach Freeze, which don't use creatures and still manage to put cards in the Graveyard. Even with everything I've said, this card doesn't seem to me to be powerful enough to get into lists that have many colors. Being a counter-creature greatly limits how you can play with him and goes in the opposite direction of what you want from an interaction in your hand.
Started playing Magic on M20 in 2019. Prefers control decks and seeks to improve his deckbuilding.