cEDH Deck Guide: Codie, Vociferous Codex
11/02/21 0 comments
Today, we'll talk about a Turbo List, with Codie, Vocirefoux Codex, with the objective to win on turn 2 or 3, drawing plenty of cards and ramping to the victory!Edit Article
TURBOlist, meaning it focuses on winning very fast. We always try to resolve an Ad Nauseam as soon as possible and draw plenty of cards with it, besides finding tutors, ramps, rituals and a wincondition to end the game.
take the commander off the board. He has an ability that costs 4 colorless mana to activate and generates one mana of each color, and he says that when we cast the next spell this turn,
it will cascade for instants and sorceries,we'll exile cards from the top of the library until we exile an instant or sorcery that costs less than it, and we can cast that card without paying its cost until end of turn. It's this effect, coupled with the fact that it's colorless, that makes it possible for the deck to exist, and I'll explain why later on.
Thassa Consult. But before talking about these combo lines, let's talk about what makes this deck different from others: the path to the combo. To start, you need to have the
commander on the field,
four colorless manaand the ability to cast a
cost one spell; whether mana or Phyrexian mana, the spell's mana value must be one. 1- Using 4 colorless mana, activate Codie's ability, adding one mana of each color to your pool; 2- Cast a spell with cost one, keeping the mana at the pool separate; 3- Codie's ability triggers, and you exile the deck until you find Profane Tutor; 4- Cast the tutor and search for Bring to Light; 5- Using the 5 different colors of Codie's ability, cast Bring to Light; 6- Search for an Ad Nauseam and cast it without paying the mana cost. Now with an Ad Nauseam, as the average cost of the deck's cards is extremely low, we'll repeat its effect until we find pieces from some of the deck's combos, tutors and ramps that generate positive mana, enough rituals to perform the combo we find and win the game. It is not difficult for you to draw 25 to 30 cards from the deck, as there are many cards in the list that have a mana value of zero or one.
many, enough for you to have no difficulty finding them through Ad Nauseam at the necessary time.
Breach FreezeCombo Condition: Underworld Breach in hand, Brain Freeze, and Lion's Eye Diamond in hand or graveyard, and at least 4 mana available,
one red, the other two do not need to be colored. 1. Cast Underworld Breach; 2. Cast Brain Freeze, targeting you and mill at least 6 cards; 3. Cast Lion's Eye Diamond, discarding your hand and generating 3 blue mana; 4. Repeat step 3 until there are only 3 cards in the graveyard, in addition to the cards you want to cast, then repeat step 2 until this step.
Thassa ConsultCombo Condition: Thassa's Oracle + Demonic Consultation or Tainted Pact in hand and enough mana to cast them. You cast the tutor you have by naming a card you don't have in your deck, and after that, you cast Thassa’s Oracle, winning the game with its ETB ability.
Analyzing the Deck's Packages
Ramps & Rituals
accelerate mana, with more than a third of the deck dedicated to generating mana, in many ways, accelerating is something that will happen, and we need that to close the game. Our little book is equipped with positive mana stones along with rituals, Birds of Paradise and Lands that generate more than one mana such as Ancient Tomb and Gemstone Caverns, a land that you can play at the beginning of the game, which is an acceleration, whether you like it or not. The list also features the holy trinity of red cards that speed you up: Ragavan, Nimble Pilferer, Dockside Extortionis, and Jeska's Will, all great for keeping up the aggressive turns. The worst ramp in this deck is Ragavan, which is only useful when you are still developing the board, and if it appears in the middle of Ad Nauseam it ends up being half dead.
were not includedhere.
Strengths & Weaknesses
Strengths- The list is one of the fastest I've played, managing to win matches, on average, in turn 2 or 3. - It is a strong list that depends on aggressive hands. - The deck can win games at times when other decks would just be developing the board, often unable to interact with it.