
Commander
Conquest: The format's strongest and most interesting decks
12/10/21 0 comments
In today's article, we talk about some of the best decks for Conquest, the new Commander variant!
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Conquest's Most Played Decks
Jeska & Kraum
This deck has been around since Commander Legends' release, but it was never the strongest. Its gameplan is to cast commanders and use Jeska, Thrice Reborn's ability on the Kraum, Ludevic's Opus to deal twelve commander damage at once, and take out opponents one by one.
Strengths
• The Deck already has its wincon accessible in the command zone and does not depend on specific cards for this. • Opponents will be under threat just from you having Kraum on the board, as it flies and few opponents will have creatures bigger than it flying. • It has no cards dedicated to winconditions, as its wincon is to beat your opponents down, and both commanders are functional. • The deck can control its opponents as it develops, keeping them under control while threatening them with its commanders.Weaknesses
• The deck takes at least three turns after it has the field ready to win, which gives your remaining opponents time to try to solve the problem. • The deck is very sensitive to removals, which usually slow you down if left unanswered. • The deck can be very delayed if the opponent has many flying or reach creatures, as normally this deck doesn't have as many ways to make sure Kraum can't be blocked.Malcolm & Glint-Horn Buccaneer
This is another partner deck that has had good results in several tournaments, including the Conquest Cup, where we had three Malcolm, Keen-Eyed Navigator who reached the semifinals, two Malcolm, Keen-Eyed Navigator /Tana, the Bloodsower and a Malcolm/Vial Smasher the Fierce.
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Strengths
• Part of the Wincon is in the command zone, which increases its consistency. • Wincon does not depend on so much mana. • The commander, in addition to being part of the deck's victory plan, also helps you get there, as it generates mana in the form of Treasure tokens that can be used to protect the combo. • The deck is very fast, and can go to victory from turn 3 or 4.Weaknesses:
• The deck loses a lot of resilience to gain speed, often not having as many protections or counters. • The deck loses a lot of speed if Malcolm or Glint-Horn are removed. • The deck usually doesn't have many interactionsJeska & Dargo
This deck has an interesting twist: both commanders are part of the deck's wincon and the game plan is to find some colored mana-generating sac-outlet like Thermopod or Phyrexian Altar, plus Dargo, the Shipwrecker, which makes it cost two less colorless mana for each creature or artifact sacrificed this turn, so you sacrifice and still allow you to sacrifice to cast it. If you sacrifice 3 artifacts or creatures, and sacrifice Dargo to generate mana, you can cast it infinite times, as it will reduce the commander tax and generate the colored mana that is needed to cast it. That way, with 3 more mana (one of them being colored), you can cast a Jeska, Thrice Reborn with infinite loyalty counters and use its -X ability to kill your three opponents at the same time.
Stengths
• Fast and consistent deck which can win quickly • Can handle some opponents' interactions while going for the comboWeaknesses
• It only has one color, which makes it difficult to deal with cards that the color doesn't cover. • Low density of tutors.Jeska & Tana
As a good Gruul, this deck is the most aggressive in our article. It's also one of the most featured decks in tournament finals I've followedafter all, why combo if I can beat them down?
The deck seeks to abuse Jeska's ability by targeting Tana to deal a lot of damage and generate tokens, pressuring players as the field grows, plus various ways to sacrifice creatures like Skullcamp, Goblin Bombardment or transform them into dorks with Cryptolith Rite.
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Strengths
• Does not depend on specific cards in the deck to win, only the commanders and cards that have redundancies. • Even though it's not fast, it can slow down opponents. • Has high elimination potential.Weaknesses
• The list is slow enough to have to rely on stax pieces to secure the mid-late game. • Tana, if not protected, is very exposed to targeted removals, which can delay it even further.Selesnya Stax and Beatdown
The strategy of this Selesnya deck is simple. It consists of putting together a good Selesnya commander — such as Sigarda, Host of Herons, Shalai, Voice of Plenty, Saffi Eriksdotter, or Calix, Destiny's Hand — with a strong stax package, and some important creatures/spells. In this way, stopping your opponents' game while advancing your own.
, but better he than us
.My Conquest Local Metagame
Jeff3ND
, and was won by the player Maugust with his Kozilek, the Great Distortion KCI; his opponents in the finals were Haktos, as mentioned here, a Rashimi, Eternities Crafter and a Tasigur, the Golden Fang(piloted by me)
Haktos
Kozilek
Unlike other tournaments and championships, the players I followed in my group often opted for decklists imported from the casual Commander instead of cEDH as at the beginning of Conquest, and this made the matches quite unpredictable, as they are optimized decks, but that they did not have a change of strategy as they were not dependent on cEDH combos to win.Ad
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