
Deck tech
Pauper Set Review: Kamigawa Neon Dynasty
02/08/22 0 comments
In today's article, let's delve deeper into what Kamigawa: Neon Dynasty brings for Pauper.
Kamigawa: Neon Dynasty
, through the perspective of the most diverse competitive and casual formats, and today I'll be presenting you myPauper
analysis.Kamigawa: Neon Dynasty & Pauper
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bad
, but rather that Pauper's Metagame, like any other competitive format, is well established and few cards in this set seem to have the potential to significantly alter the Metagame, especially when some of the most important enter precisely in archetypes that are already among the top decks today. But Kamigawa: Neon Dynasty brings a lot of room for experimentation, effects that have never existed before in the format and many cards that are highly flexible or at a power level comparable to what we usually see in a premium product. And that, on its own, is reason enough to celebrate.White



He's a good boy.
White finally gets another decent, unconditional draw effect with Spirited Companion. The fact that it's an enchantment can create some relevant implications for its inclusion in decks like Heroic (since it increases Ethereal Armor and improves Karametra's Blessing automatically), but Spirited Companion looks much better to me as a support for Midrange. If Boros Monarch and other archetypes that bet on interactions with Kor Skyfisher were still good enough to maintain card advantage in Pauper, I'd say the new creature could be a viable option for these decks.Ad
Blue



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card advantage
like its predecessor, butcard filtering
, that is, it allows you to filter your resources by replacing bad cards with better ones, like a late-game land for a removal. However, the Dimir and Izzet variants of Faeries are, in their current composition,midrange
decks with some Tempo plays that allow you to start ahead in the match, and card advantage becomes more important because the game tends to extend and this is where the number of resources you accumulate makes the real difference, to the point where we've seen it adopt elements like Monarch to establish this advantage over the course of the game (and improve the matchup against its natural predators), while top manipulation is achieved through cantrips and Faerie Seer and, in this current composition, I can't imagine this creature gaining so much space in the two-color versions.Ad
Mono Blue Faeries
, which carries the essence of a Tempo Deck in its purest form to the point it abdicates Azure Fleet Admiral, for example, in exchange for mana efficiency, and where Faerie Miscreant is commonly played as an additional one-drop, and where Moon-Circuit Hacker can replace one of the worst creatures the archetype still runs: Delver of Secrets (and I never imagined the day would come where I would say that Delver is bad at Pauper). I'm not saying it'll never see play in the Dimir and Izzet variants: the new ninja has significant advantages compared to Ninja of the Deep Hours, such as being easier to set early pressure, and a 3-1 split or even using it as copies 5-6 of Ninjas are viable options, depending on the Metagame, but the more attrition and card advantage oriented lists probably establishes their game better through Deep Hours + Monarch. It's also worth noting that Moon-Circuit Hacker is much easier to cast than Ninja of the Deep Hours, a point to consider when it comes to keeping a creature in play with Counterspell backup. But if you've already reached that point in the game where you need to cast a Ninja, chances are you already have enough mana to do the same with Ninja of the Deep Hours. In short: great staple for Mono-Blue Faeries, but not that great for other variants.Black




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extremely
beneficial because one of its few bad matchups, especially for non-blue versions, are decks that can ignore it or play under, like Burn, and drawing two cards while gaining 7 life when sacrificing a Myr Enforcer or Gearseeker Serpent can be absolutely devastating, covering another weakness the deck still had. Outside Affinity, this spell is also very useful for Black-Based Midrange who can benefit from the extra life (gaining 7 life when sacrificing a Gurmag Angler is also devastating if your strategy is to deal huge chunks of damage as soon as possible), coupled with drawing two cards.


“Nani?!”
- Someone who is already dead
Red

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Green


NOTE
: I overlooked the fact Careful Cultivation has an infinite mana combo with Pili-Pala. Since it is a two-card combo, I see a lot of potential on what could be done with it, but neither cards are really good on its own. And since they need a third piece and a full turn with Pili-Pala to actually do something, maybe it's not good enough?
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Artifacts


Probably not
, but it's another step towards creating good value-added manafixing and ramp.
Conclusion
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