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Sideboard Cards by color in Pauper

This article is the last on the series Pauper for New Players. We'll discuss the sideboard, separating our options by color and artifacts.

This article belongs to the series Starting to play the Pauper format:

1. Got excited about Pauper and want to get into it! Where should I start?

2. Pauper: What to expect when you are waiting!

3. A short overview around the history of Pauper bans

4. Sideboard Cards by color in Pauper

Hello friends! I'm Betão and today we'll continue our series of articles dedicated to those players who are initiating their journey on Pauper. Today's theme is the choice of a sideboard which is efficient in the metagame. You can read more about this on my first article, in which I discussed the basics of a [link](https://mtg.cardsrealm.com/articles/ouvi-falar-do-pauper-e-quero-jogar-e-agora)(Sideboard) in this format. Some decks have a standard sideboard, in relation to the current metagame, which today happens on MTGO, its leagues and challenges. However, when we talk about Tabletop Magic, this conversation may take us to a different line of thought. The metagame on a physical store is different from the online metagame, and the way you play the game also changes, because in online play you face an additional opponent, the clock, and that makes a lot of difference in the game, not only on the practical part, which is playing, but also on the theoretical part, because the player may choose to play a deck which is more adequate to the speed he/she is used to play. If the player knows the local metagame on the store, that's a considerable advantage to him/her. However, if the player doesn't know that, it is possible to build a strategy by considering the online metagame, on MTGO. You may check the metagame and the most popular decks on MTGO right here on CardsRealm by clicking on [link](https://mtg.cardsrealm.com/metagame/Pauper?date=15&plataform= )(this link). With the intention of trying to assist new Pauper players, I'll list now five cards of each color, in addition to artifacts, which are considered the best sideboard options. I'll also highlight in which decks these cards see play and against which decks they should be chosen. [center]{Red} [cardinfo](Gorilla Shaman) This card destroys artifacts, which makes it a strong choice against *Affinity* decks, especially since you may destroy their artifact lands just by paying 1 mana (lands have CMC 0). It may also be used to remove a *Relic of Progenitus*, preventing it to be used in a moment in which it may cause problems, allowing the player to get back to putting cards into his/her graveyard as part of a game strategy. Decks which use the Gorilla Shaman: (These are hyperlinks, so you just need to click them to be directed to the deck webpage) [link](https://mtg.cardsrealm.com/decks/2j7n-affinity)(AFFINITY) [link](https://mtg.cardsrealm.com/decks/3148-urza-tron)(TRON) [link](https://mtg.cardsrealm.com/metagame/pauper/skred-faeries)(UR SKRED) [link](https://mtg.cardsrealm.com/metagame/pauper/slivers)(SLIVERS) [cardinfo](Pyroblast) Pyroblast is a card which comes into the deck every time the opponent has blue spells, because it may not only counter blue cards, but also destroy blue permanents, which may help a lot during the game. It is sided in against *Mono Blue*, *Tron*, *UB*, *UW Familiar* and others, and the decks which usually use Pyroblast are almost every deck with red cards. It may also be replaced by *Red Elemental Blast*, which has basically the same effect, with the difference that it needs a valid target to be cast. Decks which use Pyroblast: [link](https://mtg.cardsrealm.com/metagame/pauper/boros-bully)(BOROS BULLY) [link](https://mtg.cardsrealm.com/metagame/pauper/jeskai-affinity)(JESKAI AFFINITY) [cardinfo](Swirling Sandstorm) Excellent against aggressive decks, token generation decks, UB Gurmag decks and elves decks. The interesting thing about this card is that the player may save it for a moment where the opponent's battlefield is full and the game is practically lost, to "reset" the game. Decks which use Swirling Sandstorm: [link](https://mtg.cardsrealm.com/metagame/pauper/skred-faeries)(UR Skred) [cardinfo](Electrickery) This card is essential for decks which use red. It will swipe most of the board against *Elves*, *Fairies* and *Goblins*, also helping against *Stompy* and, in some cases, *Bogles*. Decks which use Electrickery: [link](https://mtg.cardsrealm.com/articles/ouvi-falar-do-pauper-e-quero-jogar-e-agora)(BURN) [link](https://mtg.cardsrealm.com/metagame/Pauper/jeskai-ephemerate)(JESKAI EPHEMERATE) [cardinfo](Ancient Grudge) This instant spell is more and more considered to be one of the best artifact removal cards in the format, especially in decks which use cards that may generate mana of any color, as it has Flashback for one green mana. Although Abrade is more versatile, spells which may be cast twice tend to be preferred on the sideboard. It will come into the deck against *Affinity*, *Tron, *Boros Monarch* and others which use many artifacts. Decks which use Ancient Grudge: [link](https://mtg.cardsrealm.com/decks/37:f-olavojusmtm-competitive-constructed-league)(TRON) [link](https://mtg.cardsrealm.com/decks/36mf-gottelicious-pauper-challenge)(MARDU MONARCH) [center]{GREEN} [cardinfo](Weather the Storm) Some Pauper players believe that this card is too strong to be a common card. Indeed, the Storm ability makes this card a little stronger than others, allowing the caster to obtain more turns against very aggressive decks, like *Stompy*, *Bogles* and also against *Burn*. Decks which use Weather the Storm: [link](https://mtg.cardsrealm.com/decks/36n3-themaverickgirl-pauper-challenge)(ELVES) [link](https://mtg.cardsrealm.com/decks/36hk-edubalf-pauper-challenge)(STOMPY) [link](https://mtg.cardsrealm.com/decks/379l-hunterbr-competitive-constructed-league)(FRACTIUS) [cardinfo](Serene Heart) Serene Heart is an Aura Enchantment "hate", so, basically it will be used against *Bogles* and *Mono White Heroic*. Decks which use Serene Heart: [link](https://mtg.cardsrealm.com/decks/3586-alwaysface-competitive-constructed-league)(TEMUR AFFINITY) [link](https://mtg.cardsrealm.com/decks/34be-oldmac-pauper-challenge)(5c TRON) [cardinfo](Natural State) Natural State is used only against green decks or decks which have restricted access to different colors besides those which their lands may generate. It practically removes any artifact on Pauper, at least the more important ones and those which may be the key to the opponent's victory, thus thwarting their plans. It may be chosen against *Tron*, *Affinity* and *Monarch*. Decks which use Natural State: [link](https://mtg.cardsrealm.com/decks/36h:-walker735-pauper-challenge)(ELVES) [link](https://mtg.cardsrealm.com/decks/36i8-bnpbnp-pauper-challenge)(MONO GREEN) [cardinfo](Moment's Peace) Damage prevention against decks which attack a lot, in other words, the most aggressive ones, like *Mono White Heroic* and *Stompy*. It may be an essential piece when you need some breathing space during the game. Decks which use Moment's Peace: [link](https://mtg.cardsrealm.com/decks/37:4-loneghost-competitive-constructed-league)(SIMIC MILL) [link](https://mtg.cardsrealm.com/decks/36mj-mathonical-pauper-challenge)(WALLS COMBO) [cardinfo](Spore Frog) This is another card against damage prevention. However, it is a creature which may be included into decks which resurrect creatures from the graveyard. Decks which use Spore Frog: [link](https://mtg.cardsrealm.com/decks/37::-thearmadillo-competitive-constructed-league)(TORTURED EXISTENCE) [link](https://mtg.cardsrealm.com/decks/3607-bg-aristocrats-20)(BG ARISTOCRATS) [center]{BLACK} [cardinfo](Duress) Duress basically comes into decks which have black cards as their value generators, needing to avoid counter spells or burn spells. Duress removes a threatening resource from the opponent's hand, helping to protect your more valuable spells. Decks which use Duress: [link](https://mtg.cardsrealm.com/decks/37:l-prettymoe-competitive-constructed-league)(MBC) [link](https://mtg.cardsrealm.com/decks/37:b-raptor56-competitive-constructed-league)(BW PESTILENCE) [link](https://mtg.cardsrealm.com/decks/37:1--f_y_d_0--competitive-constructed-league)(RAKDOS MIDRANGE) [cardinfo](Suffocating Fumes) This card is also used on the main deck, because of its versatility in dealing against *Elves* and *Fairies*. It shows up in the sideboard of practically all decks which use Black. Decks which use Suffocating Fumes: [link](https://mtg.cardsrealm.com/decks/37:k-reptilium_-competitive-constructed-league)(TRON MONARCH) [link](https://mtg.cardsrealm.com/decks/37:g-kingziggy-competitive-constructed-league)(UB CONTROL) [cardinfo](Shrivel) Shrivel does the same as Fumes, although it costs one less mana, which may make the difference in some matches (although it can't be cycled). Decks which use Shrivel: [link](https://mtg.cardsrealm.com/decks/32g8-djbmppwns-pauper-challenge)(ORZHOV CONTROL) [cardinfo](Reaping the Graves) This card works really well against decks which remove your creatures, as its Storm creates the possibility of returning a good number of creatures and reuse them during a moment in which our opponent may not have more removal spells to deal with the "new" threats. Decks which use Reaping the Graves: [link](https://mtg.cardsrealm.com/decks/379o-hamuda-competitive-constructed-league)(GRIXIS AFFINITY) [cardinfo](Diabolic Edict) This edict has lived in times of glory, and now is being used less and less. However, it is still a powerful weapon against *Bogles* because of the hexproof on its creatures. Decks which use Diabolic Edict: [link](https://mtg.cardsrealm.com/decks/34j:-billster47-pauper-challenge)(UB FAIRIES) [center]{WHITE} [cardinfo](Leave no Trace) This card deals with *Bogles* and especially *Mono White Heroic* really well by destroying their enchantments, which are the base of their decks. It shows up on decks which are presenting good results on tournaments and leagues. Decks which use Leave no Trace: [link](https://mtg.cardsrealm.com/decks/37:p-_against_-competitive-constructed-league)(JESKAI AFFINITY) [cardinfo](Standard Bearer) Its main use is to stop the Heroic ability, but it may also be used to delay Bogles. Decks like *Slivers* and *Jeskai* may see a lot of value in this card. [cardinfo](Lifelink) This is a key card to *Heroic* against Burn and aggressive decks, also appearing in *Bogles*, although less frequently. As other spells and enchantments on these decks increase the power of its creatures, the life gain may be crucial to the opponent conceding, as he/she may not see a way to remove so many life points. [cardinfo](Journey to Nowhere) This enchantment is the best creature removal on the white color, preventing trigger-on-death effects to be used. It may be played on *Mardu Monarch*, *Boros*, *Heroic* and almost every other white deck on the format. [cardinfo](Oblivion Ring) Like the previous card, this costs one more generic mana, but it can target nonland permanents, removing important pieces like a Prophetic Prism or a Bonder's Ornament in Tron, or that Oubliette of a MBC. [center]{BLUE} [cardinfo](Hydroblast) Hydroblast in decks with Blue, like Pyroblast in Red, is obligatory, as it can remove threats and counter important pieces of the opponent's deck while facing decks with red. It is used in *Mono Blue* and *UB Thief*. [cardinfo](Echoing Truth) Another very useful card in almost all decks which use blue. This card is a good option against *Boros Bully*, as it may remove many of its tokens. It may also return the Prisms of *Tron* and *Boros Monarch* to the opponent's hand, and also some attackers from the more aggressive decks. It sees play in decks with blue, generally all of them. Even on the main deck it usually sees play with at least one copy. [cardinfo](Dispel) Dispel counters only instant spells and, on most cases, it is used to counter another counter spell, with the objective of forcing your initial play to be used with success. It will also see play in most decks with blue. [cardinfo](Stormbound Geist) This creature plays in most *UX* decks, in other words, decks which use blue and one more color, or even *Mono Blue*. It is indeed really good against decks with removal spells, as it returns to the battlefield stronger than before dying for the first time, and it also has flying, which may be really good against *MBC* and *Burn*. [cardinfo](Annul) Annul sees play just in *Mono Blue*, but nothing stops it to be used in other decks with blue, as it is a great card to stop the best enchantments of *Bogles*. [center]{ARTIFACTS} [cardinfo](Relic of Progenitus) Without any doubt, this artifact is the best graveyard "hate" on the format. When it comes into play early it can exile cards one by one from the opponent's graveyard and, when you need a more aggressive answer, you may "press the button" and exile everything at once, while still drawing a card. This card has been used with two copies in almost every deck, but it is losing a bit of space, since there aren't many decks which may make an abusive use of the cemetery. It will come in, basically, against *Tron* and *Tortured Existence*. [cardinfo](Nihil Spellbomb) This is very similar to the previous card, with the difference that you may pay one black mana to draw a card when exiling the opponent's graveyard, without the option of removing the graveyard little by little. Decks like *MBC* and *UB* are some which may see use for this card. [cardinfo](Viridian Longbow) Certainly a good *Tron* "hate", especially in decks which may generate a lot of mana and also put a lot of creatures onto the battlefield, like *Elves*. It causes damage on the creature bit a bit, until it removes the threat from the board. [cardinfo](Serrated Arrows) This artifact was also more popular in the past, but it is being left behind, perhaps due to its high mana cost. However, it may be really efficient against fairies which help to draw cards and also against fairies which counter spells, on the decks "UX". A deck which makes good use of this artifact today is [link](https://mtg.cardsrealm.com/decks/37:5-saidinraken-competitive-constructed-league)(UW FAMILIARS). [cardinfo](Feldon's Cane) Feldon's Cane is certainly not a unanimity today, at least on competitive decks, but, see, this is one of the best ways to avoid defeat against decks which put cards into the graveyard. In these last weeks, *UG Mill* is increasing in popularity, which is much more consistent than the old *Turbo Fog* decks. As it is an artifact, any deck may use it, so I advise you to pay attention to the meta where you will play so you know whether you should use this card or not. That's it for today, folks! Thanks CardsRealm for the support and trust. Thanks everyone for reading up to this point and until the next article!

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Leon

Who's who in Magic's business market?


[center]{INTRODUCTION} Many people have already asked us about who are our competitors. A constant doubt from our new partners is if they are allowed to comment about "store XX" or the "website YY". We never saw any problems with that, which causes surprise at first glance. This question is so recurrent that we have decided to explain our vision about Magic's market and how it may be segmented. This segmentation allows for a heterogeneous market to be seen as something homogeneous. For that, each element will be organized into groups. Every segmentation has its problem, considering the amount of information lost, but this is compensated with a diversity of benefits. Here we will see stores, websites and other elements being organized into categories, simplifying them, all through Cards Realm's field of view, with the objective of clarifying the general objectives of each one, their competitors and how they act. [center]{THE SUGGESTED SEGMENTATION MODEL} In our vision, Magic's market may be divided into 4 large groups: Wizards of the Coast, stores, marketplaces and referrers. All of them surround the players of the game, but also interact between themselves in order to reach their objectives. [image](https://cdn.cardsrealm.com/images/uploads/1600631868.jpeg) *WIZARDS OF THE COAST* Wizards of the Coast is the company which possess the image copyrights of Magic: the Gathering. It acts as a regulator agent: It may create new products, ban cards, stop the selling flow of a product and even remove sites connected to Magic any moment it wishes to. The main objective of Wizards of the Coast is to sell products connected to the game. Its main clients, considering tabletop Magic, are the stores which sell their products to the final consumer. *STORES* Stores are the sellers of products licensed by Wizards of the Coast. They may be physical stores with workers and official retailer registration or they may simply be players selling their cards and products they obtained through tournaments. The main objective of a store is to sell their products. Their main clients are, thus, those who buy their products, which are mainly people who play tabletop Magic. To become relevant, stores usually seek entrance to selling platforms like Google Shopping; whichever helps them to increase their reach. To sell their products, stores purchase services which allow for stock administration, website creation and others. There are many stores, like [link](https://www.cardkingdom.com/)(Cardkingdom), sponsor of Cards Realm. Stores are closer to the players, including physical contact. Due to this characteristic, they also seek to maintain this unique proximity by organizing IRL events and tournaments, always trying to stay relevant on the life of their players. Online competition between stores is huge, but that is far tinier in physical stores. There aren't a lot of stores Wizards Play Network (WPN) worldwide, approximately around 1 store for each million people. *MARKETPLACE* Marketplaces are platforms or websites which provide services to stores. These services are usually stock administration, e-commerce platforms and website creation. The main objective of a marketplace is to convince stores to use their product. Thus, their main clients are the store owners. To keep themselves relevant, they create Application Programming Interfaces (APIs) so others may refer to them. The largest marketplaces in the world are: [link](https://www.amazon.com.br/)(Amazon), [link](https://www.shopify.com.br/)(Shopify), [link](https://www.ebay.com/)(Ebay), [link](https://www.cardmarket.com/en)(Cardmarket) and [link](https://www.tcgplayer.com/)(TCG Player). The biggest advantage of a marketplace is to make it cheaper to manage a store. So, instead of a single store having many teams like designers, programmers, management and others, the store may simply hire the services provided by a marketplace, which ends up being cheaper. The disadvantage is that marketplaces may be limited when allowing stores to build a custom setup to differentiate themselves in relation to others using the same service. However, marketplaces usually sell some customizable options. Marketplaces make profit by charging a monthly fee for the use of their services and a percentage of the sales. These are the two main sources of profit for marketplaces and, thus, they compete amongst themselves to attract more stores by offering better services to them. *REFERRERS* The referrers are all of those who create content, like articles, podcasts, videos, vlogs, streams, etc. The main client of a referrer is anyone who is interested in his/her content. Their main objective is to become relevant on the community and, through this, achieve the maximum possible number of interested people. The more relevant, the more they can sell space in their content to stores, marketplaces or even directly to Wizards of the Coast. Their main source of profit is obtained by referring people to their sponsors. Notice that a referrer is a free entity, referring whoever he/she desires. This freedom is their main advantage and the core of what is a referrer. Their profit is limited as they are dependent on the profit of others. In other words, they receive a very small percentage of each sale. As referrers we have YouTubers, Podcasters, Facebook pages, Magic eSports teams, etc. But we also have blogs like [link](https://www.hipstersofthecoast.com/)(Hipsters of The Coast); sites like our own Cards Realm or [link](https://www.mtggoldfish.com/)(MTGGoldFish); sites with price aggregators like Google Shopping too etc. As Cards Realm identifies itself as a referrer, we see no problems in mentioning other websites or YouTubers even if they are technically "competitors". A player may read the same news on two different websites (which is a positive thing) and, thus, contrary to stores and marketplaces where there is only one sale possibility for each client, the competition between referrers doesn't happen like this. There is competition, but it is subtle. [image](https://cdn.cardsrealm.com/images/cartas/crop/eld-throne-of-eldraine/happily-ever-after-16-med.jpeg?8987) [center]{QUESTIONS WHEN IDENTIFYING THE SEGMENTATION} The simplification when dividing the market in 4 parts may cause confusion when classifying an agent. It is important to verify how each agent behaves and their objectives. Let's analyze some questions which were raised during this segmentation process. *A store like [link](https://www.cardkingdom.com/)(CardKingdom), which has its own website system, may be considered a marketplace?* Cardkingdom's objective when developing their own site and sale system was to differentiate itself from the sea of stores that exists, not to sell their system to other stores. This objective is the same than a store and, for that, Cardkingdom is considered a store, not a marketplace. *A store's YouTube channel is considered a referrer?* The main objective of a YouTube channel created by a store is to sell their products. The freedom of a referrer doesn't exist in this case. Thus, the channel isn't considered a referrer. *A marketplace like [link](https://www.cardmarket.com/en)(CardMarket) which presents many stores is a referrer?* A product like the list of prices by a marketplace website like [link](https://www.cardmarket.com/en)(CardMarket) intends to find clients for the stores who are part of it. It is an attractive to those who may use Card Market's platform, thus increasing the number of participant stores. Notice that the objective isn't to show the best price for the player, as the best price may be on another website, like eBay or [link](https://www.tcgplayer.com/)(TCG Player); thus, we see these lists as marketplaces. It is possible to notice that many business end up mixing services presented on this segmentation. A marketplace may present referrer's characteristics in some contexts, like publishing articles; while a store may have some features of a marketplace; and, finally, a referrer may try to sell products, thus looking like a store as well. This mix is generally not recommended, but it happens. The reason why it isn't recommended is because the objectives of each segmented part are different and don't converge. For instance, a referrer which has her/his own store may scare sponsors away or even his/her viewers as he loses the freedom of talking about other stores. Another example is a store which when using their resources to create its own website ends up raising the price of their product unnecessarily, selling less. A last example would be a marketplace which tries to also work as referrer, not focusing on the stores and possibly losing its main clients. [center]{CONCLUSION} Cards Realm is characterized as a referrer. Thus, there is no problem in mentioning "competitors" as we don't see other players like such. We hope to have answered your questions about Cards Realm's position and how we see Magic's market. If you have any suggestions or questions, we are waiting for your comments.

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Leon

Programador do site da Cards Realm. O Magic vai muito além das cartas. Somos pessoas, uma comunidade enorme.

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