Legacy: Birgi Storm Deck Tech & Sideboard Guide
10/27/22 0 comments
"Sit here around the fire, I'll tell you a story" - said the Goddess Birgi - "About a player who summoned my Horn, cast dozens of spells, wished for a spell, and annihilated their opponent."Edit Article
Storm, with Birgi, God of Storytelling, one of the recent additions of the numerous expansions that Wizards has been releasing in these last few months. But then, here we are, talking about Storm again. When we do a survey of Magic's most broken abilities and keywords, Storm is always there alongside Dredge, Delve, Companion (pre-nerf) and Phyrexian Mana.
Getting to Know Birgi Storm
Tonyscaponefor a Top 4 at The Legacy Pit Open II. Ancient Tomb, Grim Monolith and City of Traitors. You also have access to one of the best unbanned tutors on the format: Gamble. Not even its drawback of discarding a random card is a problem when your plan is to fetch Echo of Eons to flashback it with Lion's Eye Diamond.
UR DelverThe main cards they should come up against you are Meltdown and Maddening Hex. As for the first one, there's not much to do except to try and go off before it's relevant. As for the second, Echoing Truth can save the day. A cautious opponent will also add cards like End the Festivities, Izzet Staticaster or Rough//Tumble, but this ends up generating a game where they're uncertain on how you might behave or which wincondition you will use, and can end up with useless cards in their hand as you force the win with spells and not with Goblins. Or vice versa. IN:
BurnYou are very fast, and they have practically no way to interrupt your combo. Echoing Truth joins for an eventual Maddening Hex or other hate piece. You add some Empty the Warrens because Defense Grid does nothing in this game. IN:
Death and TaxesThalia, Guardian of Thraben is a big problem, as are some disruptive threats like Kataki, War's Wage or Ethersworn Canonist, as well as Deafening Silence. Fortunately, the deck doesn't have many ways to deal with a horde of Goblins, and this is a good post-side plan. IN:
Blue Control (Grixis/Jeskai/Bant/4C)This deck was made to prey on slower decks of the format because with Overmaster and Defense Grid, you put too much pressure on their Force of Will and with that, you can force your combo over their defenses. They usually have enough answers against the Goblins for you to worry about adding Warrens, but you might want to rethink this option for an eventual Game 3 if you suspect they've decided to remove the sweepers (you can trade in an amount of Gamble, Galvanic Relay and/or Simian Spirit Guide for spells). IN:
Red PrisonOn the other hand, this one is a demonic matchup. Chalice of the Void and Trinisphere are a nightmare (even a Chalice for 1 gets in the way — that's their default play when they don't know your deck).